EOTS with 9 Rogues...

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Cube
Posts: 2551

Re: EOTS with 9 Rogues...

Post by Cube »

...
Balls, Cube, Deems, Google [Bot]
Amgseret
Posts: 1567

Re: EOTS with 9 Rogues...

Post by Amgseret »

.:.:..:.
Blue wrote:Yo Seret, can you untie Mayor?
Cube
Posts: 2551

Re: EOTS with 9 Rogues...

Post by Cube »

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Balls, Cube, Deems, Google [Bot]
Amgseret
Posts: 1567

Re: EOTS with 9 Rogues...

Post by Amgseret »

Cube wrote:No.
Blue wrote:Yo Seret, can you untie Mayor?
Cube
Posts: 2551

Re: EOTS with 9 Rogues...

Post by Cube »

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Balls, Cube, Deems, Google [Bot]
Amgseret
Posts: 1567

Re: EOTS with 9 Rogues...

Post by Amgseret »

No. Fuck you.


oh and something for OP
Image
Blue wrote:Yo Seret, can you untie Mayor?
xilef0wnz
Posts: 266

Re: EOTS with 9 Rogues...

Post by xilef0wnz »

Amgseret wrote:No. Fuck you.


oh and something for OP
Image
last question: are you retarded ?
20:28:17 <70:Kimilar>: Now you will experience the full power of the dark side!... Herod! Slay them!
20:33:10 <70:Rakh>: Awoth used dirty tricks, i cant slay him !
20:33:22 <70:Kimilar>: I will kill him then!
20:33:50 Awoth died.
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Mayore
Posts: 1525
Location: Poland

Re: EOTS with 9 Rogues...

Post by Mayore »

^ the irony above me
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Gandraman
Donor
Donor
Posts: 604

Re: EOTS with 9 Rogues...

Post by Gandraman »

Exsurgo wrote:Do you really expect me, a part time developer with other projects to push out more than a few hunter fixes every patch?
Yes I do and it is called prioritizing, and not just hunters, locks have lots of problems too, but I don't know to what extent they are fixed so I cannot advocate for them.
You expectations seem unrealistic and the detailed bug reports you produce are rather sparse to say the least.
If ever fixing pets in unrealistic, then I won't have any expectation further, how disappointing... As for my "reports" go, I don't feel the need to list bugs that already known for the millionth time, you have the advanced search button on the forums, be my guest , use it.
04:18:06 In quiet contemplation, Henhouse mourns your death.
04:18:18 <70:Henhouse>: biG Deddy GranD no dieE
Henhouse wrote:Gandra h0t iirc.
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Exsurgo
Game Master
Game Master
Posts: 558

Re: EOTS with 9 Rogues...

Post by Exsurgo »

Gandraman wrote:
Exsurgo wrote:Do you really expect me, a part time developer with other projects to push out more than a few hunter fixes every patch?
Yes I do and it is called prioritizing, and not just hunters, locks have lots of problems too, but I don't know to what extent they are fixed so I cannot advocate for them.
A stronger density of lock and hunter fixes have rolled out in the past few months than ever before in this server's history. Six months ago locks were unplayable, now they are approaching decent. Hunters are more than playable, at least as much as they can be expected to be on a melee dominated server.
Gandraman wrote:
Exsurgo wrote:You expectations seem unrealistic and the detailed bug reports you produce are rather sparse to say the least.
If ever fixing pets in unrealistic, then I won't have any expectation further, how disappointing... As for my "reports" go, I don't feel the need to list bugs that already known for the millionth time, you have the advanced search button on the forums, be my guest , use it.
I would have expected you to infer that my use of the term 'expectations' was in reference to your perceived notion of a practical and manageable timeline and rate of fixes. Most of the non-deep core critical pet issues have been or are currently about to be fixed. Pet survivability has never been better.

I have never before come across such strong sense of entitlement. Your very demeanour towards me in your past several posts have been quite frankly insulting. The strangest part is that rather than making helpful and dedicated topics/posts about issues you choose to launch snipe comments at me any time I discuss other class bugs.
Retired Developer.
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