EOTS with 9 Rogues...
Re: EOTS with 9 Rogues...
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Balls, Cube, Deems, Google [Bot]
Re: EOTS with 9 Rogues...
No. Fuck you.
oh and something for OP

oh and something for OP

Blue wrote:Yo Seret, can you untie Mayor?
Re: EOTS with 9 Rogues...
last question: are you retarded ?Amgseret wrote:No. Fuck you.
oh and something for OP
20:28:17 <70:Kimilar>: Now you will experience the full power of the dark side!... Herod! Slay them!
20:33:10 <70:Rakh>: Awoth used dirty tricks, i cant slay him !
20:33:22 <70:Kimilar>: I will kill him then!
20:33:50 Awoth died.
20:33:10 <70:Rakh>: Awoth used dirty tricks, i cant slay him !
20:33:22 <70:Kimilar>: I will kill him then!
20:33:50 Awoth died.
Re: EOTS with 9 Rogues...
Yes I do and it is called prioritizing, and not just hunters, locks have lots of problems too, but I don't know to what extent they are fixed so I cannot advocate for them.Exsurgo wrote:Do you really expect me, a part time developer with other projects to push out more than a few hunter fixes every patch?
If ever fixing pets in unrealistic, then I won't have any expectation further, how disappointing... As for my "reports" go, I don't feel the need to list bugs that already known for the millionth time, you have the advanced search button on the forums, be my guest , use it.You expectations seem unrealistic and the detailed bug reports you produce are rather sparse to say the least.
04:18:06 In quiet contemplation, Henhouse mourns your death.
04:18:18 <70:Henhouse>: biG Deddy GranD no dieE
04:18:18 <70:Henhouse>: biG Deddy GranD no dieE
Henhouse wrote:Gandra h0t iirc.
Re: EOTS with 9 Rogues...
A stronger density of lock and hunter fixes have rolled out in the past few months than ever before in this server's history. Six months ago locks were unplayable, now they are approaching decent. Hunters are more than playable, at least as much as they can be expected to be on a melee dominated server.Gandraman wrote:Yes I do and it is called prioritizing, and not just hunters, locks have lots of problems too, but I don't know to what extent they are fixed so I cannot advocate for them.Exsurgo wrote:Do you really expect me, a part time developer with other projects to push out more than a few hunter fixes every patch?
I would have expected you to infer that my use of the term 'expectations' was in reference to your perceived notion of a practical and manageable timeline and rate of fixes. Most of the non-deep core critical pet issues have been or are currently about to be fixed. Pet survivability has never been better.Gandraman wrote:If ever fixing pets in unrealistic, then I won't have any expectation further, how disappointing... As for my "reports" go, I don't feel the need to list bugs that already known for the millionth time, you have the advanced search button on the forums, be my guest , use it.Exsurgo wrote:You expectations seem unrealistic and the detailed bug reports you produce are rather sparse to say the least.
I have never before come across such strong sense of entitlement. Your very demeanour towards me in your past several posts have been quite frankly insulting. The strangest part is that rather than making helpful and dedicated topics/posts about issues you choose to launch snipe comments at me any time I discuss other class bugs.
Retired Developer.
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