Warlocks pets - Continued

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Kremu
Posts: 48

Warlocks pets - Continued

Post by Kremu »

This topic is linked with :
http://www.smolderforge.com/forums/view ... f=9&t=6418
http://www.smolderforge.com/forums/view ... f=4&t=6338
http://www.smolderforge.com/forums/view ... f=9&t=6335

NOTE : JUMP DOWN TO CHECK THE CONCLUSIONS ( if u dont want to read our tests)
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Player -Exsurgo : Potential problem with the way soul-link damage works.

Ok so I dueled my SL SL lock that I created for this test.
I used backstab on the warlock. The backstab inflicted 1021 damage to the warlock.
255 damage was transfered to the pet via soul-lick.

However, if we calculate how much damage should be transfered in theory.

20% of 1021 = 204.2. So soul-link seems to be inflicting more damage upon the pet that it should.
Also if demonic resilience was working with soul-link this would be 173.5 damage

Now can anyone explain why this is happening? Someone needs to log into another 2.4.3 server and see if soul-link is behaving the same way (i.e is it inflicting more damage unto the pet than calculations would suggest).

I have tested on a naked warlock with no resil or armour and the same problem is occurring (Soul-link is doing more damage than it should. So this rules out weird problems with armour or resil.

Now the second problem:

Talent Dmeonic resilience. 3 points in this reduces all damage the pet takes by 15%. So the wording of this suggests that the damage a pet takes due to soul-link should be reduced by 15%. So in effect, soul-link should only inflict 17% damage to a warlock fully specced into this talent. I strongly expect that this is not working on SF.



Edit: I have tested pet armour and it seems to be working fine. Also demonic resilience works on damage taken directly by the pet.

So in conclusion:

Pets are taking almost 50% more damage from soul-link than they should.
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Player -KREMU : After testing in several of tbc servers i noticed that demonic resillience is BUGGED here the pet is taking 7% LESS dmg while 3 point in it

the 3% Less crit chance is completly bugged.

Pets aren't scaling with the player Health/Armor perfectly, the pet should have around 7.1k Health while ur health is at 13k but currently in this server pets base health is at 6k EVEN while im at 14k
so that's CLEARLY one of the main reasons why pets are bugged here

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PLAYER - ATKY : (1)First theres this, warlock pets are taking more damage than they should from soul link transfers. See this post. Please see the post by Exsurgo under the topic 'pet bugs' in bug report forums.

Now the second problem:

(2) Warlocks pet HP and mana pool is much lower in S4 gear on smolderforge than their stats on retail with s4 gear.

http://www.warcraftmovies.com/movieview.php?id=70655
http://www.warcraftmovies.com/movieview.php?id=91657
http://www.youtube.com/watch?v=LmtKl7n1qCk (difinitive proof) 2minutes 11seconds into the video

Take the last link. The warlock has 16.4k hp. The pet has 7.8k hp.(with mark of wild) This is the type of proper pet scaling that was prominent on retail back in the day. I remember because i played a warlock at high level through seasons 1-4.

Now lets compare that with Smolderforge. I got a S4 warlock, gemmed for stamina and got to 16.4k hp. How much hp does my pet recieve after scaling and with mark of the wild. The answer is 7.2k

That means pet hp is not scaling properly with the warlocks stamin and intellect. You can check the other videos, they all provide empirical evidence of this fact. Coupled with the extra damage pets take from the damage transfered through soul link, warlock pets are way to fragile than they were on retail. And this is hurting their ability to play arena on smolderforge.
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Exsurgo: Warlock pet hit-points do feel really low, especially when the lock is running around with almost 14k and the pet has 6k. I never remember such a 2 to 1 ratio of hit points in retail.
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Cube wrote:
I'm fairly sure there's nothing you should be able to do/get to soak up the damage that Soul Link transfers, not even Demonic Resilience.

Note: Yes, that's "fairly sure" as in not 100% sure. Cba to fish around for it though.



I was not sure about this myself. However I have not found out if this is the case or not. Either way pets are taking 25% more damage from Soul-link than they should.
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Now i just addressed all the issue's regarding pet's in this server

Please Support this topic.

Kremu <3

------------------------------------- Calculations Gonna be posted here ( Soon ) ----------------------------------
Last edited by Kremu on 15 Sep 2012, 15:54, edited 1 time in total.
Buschwacka
Posts: 80

Re: Warlocks pets - Continued

Post by Buschwacka »

Wlock pets are a 2 shoot for warrs so yeah buff them up :)
Vumm
Posts: 13

Re: Warlocks pets - Continued

Post by Vumm »

yeh agree buff up:)
Kremu
Posts: 48

Re: Warlocks pets - Continued

Post by Kremu »

Wow that was fast !

keep it up guys <3
Mynce
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Re: Warlocks pets - Continued

Post by Mynce »

Kremu wrote:THEY SHOULD GET FIXED RIGHT NOW
this is where you went wrong
Peace and serenity :
http://www.smolderforge.com/forums/view ... f=4&t=8012


-Selling account 25?ó?ÇÜ?¼ pm if interested-
Kremu
Posts: 48

Re: Warlocks pets - Continued

Post by Kremu »

SS or it never happened
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Exsurgo
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Re: Warlocks pets - Continued

Post by Exsurgo »

Kremu wrote:
Player -KREMU : After testing in several of tbc servers i noticed that demonic resillience is BUGGED here the pet is taking 7% LESS dmg while 3 point in it

the 3% Less crit chance is completly bugged.
I have just tested demonic resilience and the 15% damage reduction works as intended. I tested with a rogue using garotte (that always does the same damage) and the damage before was 193 a tick and after 3/3 demonic resilience the garrotte ticked for 164.

I have not tested the 3% part (not really sure how)
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Gregoriano
Posts: 109

Re: Warlocks pets - Continued

Post by Gregoriano »

Exsurgo wrote:I have not tested the 3% part (not really sure how)
Get Recount addon:http://wowaddons.snowolf.eu/index.php?act=view&id=36
It collects some statistical data.

Misses and dodges(most likely up to 5%) - you want to eliminate these factors from statistical data as much as you can and track only normal hits versus critical hits.
Hitting lock in the back is probably redundant, since he can't parry or block. I would do that anyway.
Make for example a one hander warrior with the talent(that reduces chance for attacks to be dodged). Make him hit capped, rest of his gear should be with as much expertise(you should choose a race that has additional expertise like orcs or humans)as you can get.

Test it with few combinations of gear on both warrior and lock for lets say 100-1000 hits.
Warlock with 0 resilience vs warlock with 400 resilience.
Warrior with 5% base crit vs a warrior with 30% crit.

Post results.

Edit: You also need someone to heal the lock, or else he will die before conlusive amount of hits was inficted. To minimalize this, warrior can wear a shitty 1 level gray weapon or something.
Don't use any abilities, just white autohits.
Gnomecore
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Exsurgo
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Re: Warlocks pets - Continued

Post by Exsurgo »

I just tested standard resilience the same way the other day so I should be able to get some good results. I will do the tests after I have found the source of the dual wield bug inside the SkyFire core.
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