Server Expansion (community discussion)

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Henhouse
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Re: Server Expansion (community discussion)

Post by Henhouse »

Brotherhood wrote:Haven't played in the 70 realm but trust me "if something works just let stay it like it is now".
Maybe people who joins and see how much people is in the mall the first thing they think is "hey! this server seems populated! level 70 wow is not dead yet! lets play here!" so moving to other places may have negative effects.

An alternative mall in each main faction cities for those who want better fps which can be accesed from the main mall may be enought, remember that maybe people appearing there and seen how crowded is the main mall (in case it is) may be the thing which is causing them a good impression too. So that's my idea, an optional one for those who manually want to go there for better fps/lag whatever.
I agree with Balls in saying this has a lot of valid points. Making a drastic change will not only confuse players but can discourage them and make them want to leave since it will lose it's "feel."

I also completely agree about the "hey this is a populated server!" because when you see lots of players it will give you that feeling. However, today if you were online you noticed a big lag spike around 2:30EST. The server did not crash but did send some people offline disconnecting. This has been happening the past few weeks however the server normally crashes. Why it was crashing is because I've had a freeze-detector on (which I now took off) which if the server becomes unresponsive it will kill itself so it can restart. I realized today why it was doing this and why we have had crashes everyday usually. We had ~397 players online when that big freeze happened. Why did it happen? Because we're cramming far too many people in one central location.

If you played Wintergrasp, or played Molten-WoW's PvP server when it first opened, why was there so much lag? Because the game and server cannot handle hundreds of players in one location all moving around. Each time a player moves it communitcates with the server their new X, Y, Z coordinates those coordinates are then send out to every nearby standing player so their game client can see the player move. When you have 100+ players all moving around that's 100 singles going in, updating locations and 1000 signals going back out to EVERY player for everyone who moved. What this results in is overloading of the server, practically DDoSing itself.

So while I completely agree with the keep things the same we HAVE to spread players out someway.
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Henhouse
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Re: Server Expansion (community discussion)

Post by Henhouse »

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Re: Server Expansion (community discussion)

Post by Henhouse »

New updates are in. Lets see how well they go.
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Peekaboo
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Re: Server Expansion (community discussion)

Post by Peekaboo »

Looks solid, but maybe some items from vendors should be removed now, which would make most professions useless otherwise.
Enchanting stuff for instance should be limited to basic scrolls for everyone, and most notably the ring enchants should be removed. You still could just relearn enchanting to get those, but making some enchantment scrolls world drops, to associate some effort for it could fix this.
Same with Jewelcrafting, those special gems should be unique to those who choose the profession imo.

Adding some world drops for professions would probably make more use of the outlands aswell. This can be backed up with quests for badges too.
Now if only gold would be worth something... ^^
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Hardlight
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Re: Server Expansion (community discussion)

Post by Hardlight »

too bad currency means nothing to our server :(

...incorporating and economy on SF would be nice but would need to rework the servers logistics (ways of doing things) which would require a population effort to get attuned to.
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Henhouse
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Re: Server Expansion (community discussion)

Post by Henhouse »

Hardlight wrote:too bad currency means nothing to our server :(

...incorporating and economy on SF would be nice but would need to rework the servers logistics (ways of doing things) which would require a population effort to get attuned to.
Yeah and while resetting everyone's money would be no problem, everyone could sell their items, etc or something to make it. It would be a really hard system to try implementing.
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Victort
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Re: Server Expansion (community discussion)

Post by Victort »

Hardlight wrote: NEW PVP ZONE?
Silithus? (<< this one not many servers use)

Silithus sounds cool
+1
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Clizzey
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Re: Server Expansion (community discussion)

Post by Clizzey »

Gurubashi Arena / Dire Maul Arena - For pure PvP-purposes!

Alternate Mall's = Dancing Troll Village, Quel'danas or literally just silly places! Ironforge Air-Port?

Would be cool if we managed to croud people up at some "Gankable" place... world pvp :'(
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Pallyofhell
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Re: Server Expansion (community discussion)

Post by Pallyofhell »

ive seen people have guru as a world pvp place and it didnt turn out well due to people grouping up and camping the gy for several hours which in this case would reduce the amount of people in bgs.
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Re: Server Expansion (community discussion)

Post by Clizzey »

bads get ganked, since you are complaining I reckon..... A long time ago in a galaxy far, far away....

=DDDDDDDDDDDD
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