Treants and Fear (re)

Fixed/closed bug reports are moved to this board in archival state. Also contains all the original bug reports from the past years.
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Ricekrispies
Posts: 301

Treants and Fear (re)

Post by Ricekrispies »

Reopening https://www.smolderforge.com/forums/vie ... f=9&t=9688

Okay I admit I completely forgot about Hearbeath Resist. Theres a couple of things I want to say anyway.

1st, I'm hit capped so the chances for this to happen is extremely low (1%). In the video I provided (I can provide more from the same testing session if you require) the fear has faded from all three Treants within less than 3 seconds. That doesn't seem quite right.

2nd, Heartbeat Resist "works" only on pets like Druid's Treants or Mage's Water Elemental. Those are the only minions I've witnessed this thing happening. Ever.

3rd, This isn't working properly. If you want my opinion you should disable it if you can't get it working on PvP. Look into it.

Thx.
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
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Itslovelol
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Re: Treants and Fear (re)

Post by Itslovelol »

Did you maybe notice something like they could evade? (Too far away from owner) and due to the evade the fear is breaking?
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Ricekrispies
Posts: 301

Re: Treants and Fear (re)

Post by Ricekrispies »

No. Howl of Terror always broke within 4 seconds. Treants remained within 20yd I'd say.
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
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Itslovelol
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Posts: 218
Location: Germany

Re: Treants and Fear (re)

Post by Itslovelol »

Should be fixed, I could not reproduce it after some changes.
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