"On retail pet had a gcd for receiving commands" - False imo
Posted: 16 Feb 2015, 14:27
Regarding your(itslovelol) statement in this thread which you also seem to have implemented: https://www.smolderforge.com/forums/vie ... f=9&t=9632
Got any source/proof of this?
What is the bug?
Pets have a GCD for every form of command, should only have GCD for actual pet spells.
What kind of bug is it? (Quest, Class, Spell, PvE)
Pet/Mechanic
How can you reproduce it?
Duel someone, stand right next to them, order felhunter to attack, now try to cast spell lock on the target, it won't work for another 1.5 seconds.
Please describe, in detail, what is suppose to occur when this bug happens:
Pets should only have a GCD on their actual spells. If the aggresive/defensive/passive & attack/follow/stay commands would have had a gcd on retail then they would most likely have a GCD animation to their icons, which they don't.
Please describe, in detail, what happens when it bugs up, and how it's malfunctioning:
There's a GCD added to every single pet command that shouldn't be there. This causes other issues such as if you put the pet on stay then switch it to follow and quickly back to stay again within 1,5 seconds. Then the stay icon will be highlighted but the pet will still be following you.
Evidence providing proof of bug:
I suspect that the reason you might have gotten this idea is because of the spell delay that existed on retail for all spells & commands. But since the spell delay doesn't exist on all other spells & abilities on this server it would be unfair to just apply it to pets imo.
Got any source/proof of this?
What is the bug?
Pets have a GCD for every form of command, should only have GCD for actual pet spells.
What kind of bug is it? (Quest, Class, Spell, PvE)
Pet/Mechanic
How can you reproduce it?
Duel someone, stand right next to them, order felhunter to attack, now try to cast spell lock on the target, it won't work for another 1.5 seconds.
Please describe, in detail, what is suppose to occur when this bug happens:
Pets should only have a GCD on their actual spells. If the aggresive/defensive/passive & attack/follow/stay commands would have had a gcd on retail then they would most likely have a GCD animation to their icons, which they don't.
Please describe, in detail, what happens when it bugs up, and how it's malfunctioning:
There's a GCD added to every single pet command that shouldn't be there. This causes other issues such as if you put the pet on stay then switch it to follow and quickly back to stay again within 1,5 seconds. Then the stay icon will be highlighted but the pet will still be following you.
Evidence providing proof of bug:
I suspect that the reason you might have gotten this idea is because of the spell delay that existed on retail for all spells & commands. But since the spell delay doesn't exist on all other spells & abilities on this server it would be unfair to just apply it to pets imo.