Hunter pet routes

Fixed/closed bug reports are moved to this board in archival state. Also contains all the original bug reports from the past years.
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Hartun
Posts: 776

Hunter pet routes

Post by Hartun »

What is the bug?
Pet doesn't have correct routes set.

What kind of bug is it? (Quest, Class, Spell, PvE)
Class.

How can you reproduce it?
Just target an enemy player with the pet or call your pet to come to you.

Please describe, in detail, what is suppose to occur when this bug happens:
The pet follows irregular pattens and it often levitates, moves in zig-zag patterns, doesn't even move to the target until you tell it to do so several times.

Please describe, in detail, what happens when it bugs up, and how it's malfunctioning:
When it bugs up it takes the pet hideous amounts of time to reach a target or doesn't even reaches it cos it often falls off texture mostly while the cat is in stealth. Especially in zones with different terrains, the pet confuses and starts to avoid invisible walls. I talked to quite a lot of people about this and they all confirmed it, also i noticed that some rare servers have fixed this, tho majority of the private servers don't care to fix these routes and the way the pets move.

Evidence providing proof of bug:
Too obvious.
Ricekrispies
Posts: 301

Re: Hunter pet routes

Post by Ricekrispies »

The tombstone at Lordaeron Ruins is the worst.
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
mirok
Posts: 224
Location: Spain

Re: Hunter pet routes

Post by mirok »

Ricekrispies wrote:The tombstone at Lordaeron Ruins is the worst.
Absolutely
fiyah
Posts: 60

Re: Hunter pet routes

Post by fiyah »

You can add to the list that pets stop moving completely after using charge. You gotta call it back then send it again lol
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Itslovelol
Game Master
Game Master
Posts: 218
Location: Germany

Re: Hunter pet routes

Post by Itslovelol »

Should be fixed for Blades Edge arena and Ruins.
Former Developer
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