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Taerar

Posted: 28 Dec 2014, 19:43
by Hartun
Has Taerar been fixed? Cos in the past at specific health ( i think it was 2% ) he turned friendly and you couldn't kill him.

Re: Taerar

Posted: 28 Dec 2014, 20:33
by Itslovelol
Post everything related to it, wowhead link for quest, npc or whatever this is. I'll check it then.

Re: Taerar

Posted: 28 Dec 2014, 20:51
by Hartun
Taerar is one of the Nightmare Dragons from the Emerald Dream, all of them are working somewhat correctly except http://www.wowwiki.com/Taerar . I tried to kill him couple of times in the past ( with a grp ofc) but at a certain health percentage he turns into friendly and you can't kill him, i think that it happened @ 2% but im not sure. He is the one in Duskwood.

Re: Taerar

Posted: 29 Dec 2014, 10:44
by Itslovelol
The script looks fine, he summons 3 shades who needs to be killed and then he'll become attackable again.

Re: Taerar

Posted: 29 Dec 2014, 11:01
by Hartun
So he is ok? Well fuck, i must have been wrong, thanks. Is the number of shades summoned correct and @ what % does he summon them? Cos he needs to summon them @ every 25% hp lost :D Im kinda suspicious about him reappearing

Re: Taerar

Posted: 29 Dec 2014, 12:26
by Itslovelol
Every 25% HP 3 of them I think. Everything works for him except the Mark of Nature.

Re: Taerar

Posted: 29 Dec 2014, 15:26
by Hartun
Itslovelol wrote:Every 25% HP 3 of them I think. Everything works for him except the Mark of Nature.
yeah yeah @ 25%., thanks for checking gonna try him in near future :D

Re: Taerar

Posted: 29 Dec 2014, 15:43
by Hartun
The problem is that the shades are friendly and i can't tank them, while they are friendly the boss is killable, i think that it should be the oposite way. When the boss is friendly he isn't suppose to do shit ( banish type effect) and the shades need to be killable..
EDIT: when you wipe, the shades still stay..

Re: Taerar

Posted: 30 Dec 2014, 15:00
by Hartun
bump

Re: Taerar

Posted: 30 Dec 2014, 16:10
by Itslovelol
Hartun wrote:bump
You reported this shit yday, no need to bump .

Fixed

Updated the script.

(Don't know when live.)