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FIX VILE POISONS
Posted: 18 Oct 2014, 20:40
by misseryhord
FIX VILE POISONS.
Re: FIX VILE POISONS
Posted: 18 Oct 2014, 20:54
by Grael
Here is the bug report submit form:
https://www.smolderforge.com/forums/vie ... f=9&t=1003
As long as there are no results/tests/proofs we have nothing to work on.
Re: FIX VILE POISONS
Posted: 18 Oct 2014, 21:08
by misseryhord
The talent is supposed to reduce the chance of dispelling Poisons by 40% and it simply doesn't every abolish tick manages to get the poison off.
Re: FIX VILE POISONS
Posted: 18 Oct 2014, 21:32
by Bucovsky
Abolish Poison can resist. Rogue had 5/5 vile poisons, 5/5 improved poisons and it was the first attempt.
Re: FIX VILE POISONS
Posted: 18 Oct 2014, 22:09
by Balls
"hurr durr i can't beat druids so everything's broken" fuck you op go die
Re: FIX VILE POISONS
Posted: 22 Dec 2014, 21:17
by Itslovelol
Fixed.
Now gains the correct amount of dispel resistance. Everything else is RNG.
(Don't know when live.)