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Water Elementals (Maybe all pets?)

Posted: 01 Jul 2014, 01:52
by Grimjoe
What is the bug?

When blinded (Not tested with other forms of movement-based cc eg: fear) the pet continues casting unimpeded

Is it a spell or database issue? (database relates to any NPC, quest or item)


Spell

How can you reproduce it?


Blinding the pet, whether or not it is casting. (Not 100% reproducable, however a fair majority of the time the pet will continue to cast.)

Please describe, in detail what is suppose to occur when this bug happens


The pet should be CC'd as normal, and should not be capable of casting.

Please describe, in detail what happens when it bugs up, and how it's malfunctioning

If blinded whilst casting - It gains the Blind debuff, does not move as if blinded, it stands still whilst casting its nonsense.

If blinded whilst not casting - Typically works fine, however if the pet begins casting as the projectile for blind (Yes, it IS a projectile, invisible with a set delay time regardless of distance, look it up.) lands, it will act as previously described.

I had about 30+ duels where this has happened vs mages, it's kind of game-breaking, however not quite a priority to be fixed as it IS somewhat minor.


BUT THIS BREAKS MY DUELING STRATEGY QQ

Re: Water Elementals (Maybe all pets?)

Posted: 02 Jul 2014, 16:58
by Ricekrispies
This applies to fear aswell.

Re: Water Elementals (Maybe all pets?)

Posted: 03 Jul 2014, 21:47
by Wacco
P.E.T.S. - Pathetically Easy Targets for Slaughter

Re: Water Elementals (Maybe all pets?)

Posted: 04 Jul 2014, 14:31
by Ricekrispies
Wacco wrote:P.E.T.S. - Pathetically Easy Targets for Slaughter
This. Felguard with "65%" damage reduction goes down like a PvE mage.

Re: Water Elementals (Maybe all pets?)

Posted: 05 Jul 2014, 03:24
by Grimjoe
This thread isn't here to discuss whether or not pets are easy to kill, it's here to bring a bug to the attention of the devs

Re: Water Elementals (Maybe all pets?)

Posted: 05 Jul 2014, 17:32
by Wacco
Grimjoe wrote:This thread isn't here to discuss whether or not pets are easy to kill, it's here to bring a bug to the attention of the devs
It doesn't work that way. There are several threads where people have reported bugs and especially pets but nothing happens. MoveMaps was a bit good, but all the resistance and survival fixes didn't improve or changed anything.

You might be lucky if any dev care about this bug, which changes the whole metagame as opposed to all the pet bugs.