Few classes buggs
Posted: 01 Apr 2014, 09:24
I made a once thread cause of every class,dont want to spam forum with 10000000 posts.
Warlock:Damage taken is the same when we have voidwalker or felhunt in slsl build(Void normal makes us -10% dmg from physical]
Pets has too much resists on stuns and poison effects(still poisons are not included by nature resistance)
Mage: Frostbite procing on reflect spell(as it seems „target can be frostbited only)
Dragon`s breath has too low area effect
Too much resists even with hit cap
Priest:Pain sup doesnt reduce dmg correctly(still take +-2.5k dmg per hit)
Dispel effect many times dispel only 1 spell(using rank 2 only so need to dispel 2 spells)
Too much resists even with hit cap
Sw:d sometimes doesnt makes you out of blind etc
Touch of weakness sometimes makes stun on target
Talents with dmg reduce doesnt work correctly
Inner focus taken by holy talent(dont remember atm name of spell,it makes healing received by crit taken)
Rogue:Too much dmg!!!
Cheap shot resists(are you f...n kidding me?!)
Dodges from behind
Vanish not makes you undetectable sometimes
Poisons resist dispel chance isnt working correctly
Druid:Feral charge interrupt effect proc instantly,normal has 0.5 sec delay(same cyclone)
Pounce resists?!
Too hard to tracking in prowl(still rogue with googles doesnt have any problems with this)
Abolish poison has 5 ticks,normal has 4
Innervate regen works on mana based even if druid is in cat/bear form(biggest joke eu!!!!)
Hunter:Pet makes combat on LoS target
Same as warlocks pet has too much resists on poisons and hamstring
Shaman:Damage taken is same from behind and front when you have shield(shield armor isnt calculated when you take dmg from behind)
Poison dispel totem doesnt including dispel resist chance
Tremor used on target already affected by fear dispels it(cant!!)
Too much distance procing totems(same as procing on LoS)
Windfury totem procs too much(he has hidden cd and cant procing often than every 3 seconds and after 3 swings makes cd for 10 seconds)
Paladin:Shield dmg same as shaman
Too hard to dispel bless of sacrifice
Too much distance of procing bless of sacrifice
Too much resists of Hammer of justice
Warrior:Shield dmg same as shaman
0 dr`s of charge and mace stun
Imp Hamstring has same hidden cd as wf totem,also tagret cant be affected by it when is stuned on intercept
Intercept and charge doesnt have delay same as f.ch.
Mace stun procs on whirlwind(cant stun anyone if its not target of warrior)
Still too much dmg(hits for 3k+ in resi capped players,dont made jk)
Warlock:Damage taken is the same when we have voidwalker or felhunt in slsl build(Void normal makes us -10% dmg from physical]
Pets has too much resists on stuns and poison effects(still poisons are not included by nature resistance)
Mage: Frostbite procing on reflect spell(as it seems „target can be frostbited only)
Dragon`s breath has too low area effect
Too much resists even with hit cap
Priest:Pain sup doesnt reduce dmg correctly(still take +-2.5k dmg per hit)
Dispel effect many times dispel only 1 spell(using rank 2 only so need to dispel 2 spells)
Too much resists even with hit cap
Sw:d sometimes doesnt makes you out of blind etc
Touch of weakness sometimes makes stun on target
Talents with dmg reduce doesnt work correctly
Inner focus taken by holy talent(dont remember atm name of spell,it makes healing received by crit taken)
Rogue:Too much dmg!!!
Cheap shot resists(are you f...n kidding me?!)
Dodges from behind
Vanish not makes you undetectable sometimes
Poisons resist dispel chance isnt working correctly
Druid:Feral charge interrupt effect proc instantly,normal has 0.5 sec delay(same cyclone)
Pounce resists?!
Too hard to tracking in prowl(still rogue with googles doesnt have any problems with this)
Abolish poison has 5 ticks,normal has 4
Innervate regen works on mana based even if druid is in cat/bear form(biggest joke eu!!!!)
Hunter:Pet makes combat on LoS target
Same as warlocks pet has too much resists on poisons and hamstring
Shaman:Damage taken is same from behind and front when you have shield(shield armor isnt calculated when you take dmg from behind)
Poison dispel totem doesnt including dispel resist chance
Tremor used on target already affected by fear dispels it(cant!!)
Too much distance procing totems(same as procing on LoS)
Windfury totem procs too much(he has hidden cd and cant procing often than every 3 seconds and after 3 swings makes cd for 10 seconds)
Paladin:Shield dmg same as shaman
Too hard to dispel bless of sacrifice
Too much distance of procing bless of sacrifice
Too much resists of Hammer of justice
Warrior:Shield dmg same as shaman
0 dr`s of charge and mace stun
Imp Hamstring has same hidden cd as wf totem,also tagret cant be affected by it when is stuned on intercept
Intercept and charge doesnt have delay same as f.ch.
Mace stun procs on whirlwind(cant stun anyone if its not target of warrior)
Still too much dmg(hits for 3k+ in resi capped players,dont made jk)