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Charging players

Posted: 16 Nov 2013, 10:39
by Apuclevercow
Hello,

It seems that since you implemented movemaps on battlegrounds, I'm obliged to be on the ground to charge someone. It means that I can't charge someone when I'm in freefall.
I used to do this when I was jumping from lumber mill in Arathi Basin : Now, I take fall damages and then, I charge... It's quite boring.

Is it supposed to work like this ?

Re: Charging players

Posted: 16 Nov 2013, 14:27
by Cube
No.

Re: Charging players

Posted: 16 Nov 2013, 14:45
by Gregoriano
I would like to notice something else. I'm not sure if it is related to movemaps or not, however, lately, falling through ground while charging became a really often occurence, it happens to me at least few time per bg. Few months back, it happened maybe once a day and even then it was often.

Re: Charging players

Posted: 16 Nov 2013, 14:56
by Apuclevercow
Does it usually happen to you when you're in WSG ?

Re: Charging players

Posted: 16 Nov 2013, 15:02
by Gregoriano
It happens everywhere, of course, when charging through uneven\slope terrain, it is more likely to happen.

Re: Charging players

Posted: 16 Nov 2013, 15:25
by Apuclevercow
This issue (Being undermap) only happens to me in warsong, never see this on another bg.

Re: Charging players

Posted: 16 Nov 2013, 15:29
by Mayore
Apuclevercow wrote:This issue (Being undermap) only happens to me in warsong, never see this on another bg.

it's because warsong is worst bg, it's kind of advice: DO NOT PLAY WSG

Re: Charging players

Posted: 20 Nov 2013, 10:26
by Oceans
I found another bug with charge and intercept...

When I charge a mage that's casting sheep for example, the stun does not interrupt the cast and I end up sheeped back where I started.
This is quite frustrating, I'm sheeped and I'm back at 25 yards, which means the mage can just start casting without having to run in position first.

Re: Charging players

Posted: 20 Nov 2013, 14:47
by Apuclevercow
It's a timing/resist issue.