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spell reflect

Posted: 10 Sep 2013, 18:53
by Mayore
after the 'fix' spell reflect got bugged. it's reflecting EVERYTHING for 5 seconds (duration of it)

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Re: spell reflect

Posted: 11 Sep 2013, 20:22
by Ricekrispies
[quote="Mayore"]after the 'fix' spell reflect got bugged. it's reflecting EVERYTHING for 5 seconds (duration of it)

That's little misleading. It gets consumed properly so that ain't the issue here.
I also tested this with Arcane Missiles. From point-blank range it reflected two ticks and three from max range.

Re: spell reflect

Posted: 11 Sep 2013, 20:40
by Exsurgo
That means the fix should be live. Yesterday it was bugged, but we patched it. Apparantly it should be able to absorb more than one tick of arcane missiles, depending on range.

It should basically absorb every spell in the air when it is put up (same with grounding totem).

Re: spell reflect

Posted: 11 Sep 2013, 20:45
by Ricekrispies
Exsurgo wrote:Apparantly it should be able to absorb more than one tick of arcane missiles, depending on range.
I just realized that high haste rating might have caused Mayores glitch. The faster missiles are being fired, the more missiles will be in air simultaneously.

Re: spell reflect

Posted: 11 Sep 2013, 21:24
by Exsurgo
Possibly true, but it was indeed bugged yesterday (It could sometimes absorb a frostbolt/icelance combo and then another icelance.

Re: spell reflect

Posted: 11 Sep 2013, 21:35
by Mayore
Exsurgo wrote:Possibly true, but it was indeed bugged yesterday (It could sometimes absorb a frostbolt/icelance combo and then another icelance.

yeah, missles were easiest to report, rest of spells just fuck up combatlog.

it's working now, thanks