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Re: Void Star Talisman - Bugged

Posted: 13 Jul 2013, 10:11
by Vicarious
This has been known and seemingly ignored for a long time, get used to it. Even if it did work pet resistances are still completely fucked up anyways.

Re: Void Star Talisman - Bugged

Posted: 14 Jul 2013, 02:44
by shadowborne
Vicarious wrote:This has been known and seemingly ignored for a long time, get used to it. Even if it did work pet resistances are still completely fucked up anyways.
How do you mean specifically, the mechanics on the server? I noticed my Felhunter fails to resist a lot compared to retail even without VST.

Re: Void Star Talisman - Bugged

Posted: 14 Jul 2013, 23:06
by Ricekrispies
shadowborne wrote:I noticed my Felhunter fails to resist a lot compared to retail even without VST.
Fel Hunter has only 70 resistance (without Master Demonologist) against magic. It's easy to negate that by stacking some spell penetration.

Edit:
Exsurgo wrote:I actually was looking at this a while ago, as I know how important a trinket it is for warlocks. When I get back I will try to get this done with the first round of fixes.

Re: Void Star Talisman - Bugged

Posted: 20 Jul 2013, 17:08
by Exsurgo
Just to clarify, when I get the move-maps (pet pathing system) working, which is my number one priority, I will be able to again look into class bugs, and this trinket will be among them.

Re: Void Star Talisman - Bugged

Posted: 20 Jul 2013, 18:18
by Osiriis
yay cause pet bugging is a big problem in arena

Re: Void Star Talisman - Bugged

Posted: 21 Jul 2013, 21:53
by Ricekrispies
Exsurgo wrote:Just to clarify, when I get the move-maps (pet pathing system) working, which is my number one priority, I will be able to again look into class bugs, and this trinket will be among them.
Will this fix affect Fel Guard so that it will take distance by itself when issued a command to intercept? I kinda dislike messing around with /petfollow /petstay to get it 8 yd away from the target...