Void Star Talisman - Bugged

Fixed/closed bug reports are moved to this board in archival state. Also contains all the original bug reports from the past years.
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Vicarious
Posts: 223

Re: Void Star Talisman - Bugged

Post by Vicarious »

This has been known and seemingly ignored for a long time, get used to it. Even if it did work pet resistances are still completely fucked up anyways.
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shadowborne
Posts: 1

Re: Void Star Talisman - Bugged

Post by shadowborne »

Vicarious wrote:This has been known and seemingly ignored for a long time, get used to it. Even if it did work pet resistances are still completely fucked up anyways.
How do you mean specifically, the mechanics on the server? I noticed my Felhunter fails to resist a lot compared to retail even without VST.
Ricekrispies
Posts: 301

Re: Void Star Talisman - Bugged

Post by Ricekrispies »

shadowborne wrote:I noticed my Felhunter fails to resist a lot compared to retail even without VST.
Fel Hunter has only 70 resistance (without Master Demonologist) against magic. It's easy to negate that by stacking some spell penetration.

Edit:
Exsurgo wrote:I actually was looking at this a while ago, as I know how important a trinket it is for warlocks. When I get back I will try to get this done with the first round of fixes.
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
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Exsurgo
Game Master
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Posts: 558

Re: Void Star Talisman - Bugged

Post by Exsurgo »

Just to clarify, when I get the move-maps (pet pathing system) working, which is my number one priority, I will be able to again look into class bugs, and this trinket will be among them.
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Osiriis
Posts: 482

Re: Void Star Talisman - Bugged

Post by Osiriis »

yay cause pet bugging is a big problem in arena
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Ricekrispies
Posts: 301

Re: Void Star Talisman - Bugged

Post by Ricekrispies »

Exsurgo wrote:Just to clarify, when I get the move-maps (pet pathing system) working, which is my number one priority, I will be able to again look into class bugs, and this trinket will be among them.
Will this fix affect Fel Guard so that it will take distance by itself when issued a command to intercept? I kinda dislike messing around with /petfollow /petstay to get it 8 yd away from the target...
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
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