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Fear, Psychic Scream and other similar cc effects.
Posted: 09 Mar 2013, 17:45
by Exsurgo
So a lot of bug reports have suggested that break on damage cc abilities break too easily, especially with periodic damage.
I have tested them a lot recently and they do have a very unpredictable nature, and can sometimes break very quickly even with one dot on the target.
Reading on wowhead and wowiki a lot of comments suggest that these effects should have separate rules for breaking on direct and periodic damage. Some comments also suggest that critical strikes should have an increased chance to break the cc effects.
Now the current formula means that a 2000 damage effect will have a 100% chance to break these effects vs a lvl 70 player.
float chance = float(damage) / max_dmg * 100.0f;
A 400 damage strike would have a (400/2000) * 100 = 20% chance to break the effect.
So do people feel the current system is unsatisfactory? Should separate rules be made for direct vs periodic damage? Does anyone have a really good source that has an in-depth analysis of these mechanics?
Feedback is much appreciated.
Re: Fear, Psychic Scream and other similar cc effects.
Posted: 09 Mar 2013, 19:10
by Mynce
Pet attacks right now break fear spells when it should as of patch 1.0.8 be changed.
Im trying to find the dmg formula.
http://www.wowwiki.com/Fear
Re: Fear, Psychic Scream and other similar cc effects.
Posted: 09 Mar 2013, 22:31
by Wacco
As I recall it, you could do more damage as "affliction" on a target because it was not as big numbers, and it was overtime. You didn't have the burst so it was just more steady.
I don't know how to count on it and I tried to look around on the internet and the only thing I found that might be helpful are:
http://www.threadmeters.com/wow/qXJV83/ ... or_any_CC/
Re: Fear, Psychic Scream and other similar cc effects.
Posted: 10 Mar 2013, 13:59
by Peekaboo
The current system is probably not the fairest, but fiddling around with stuff you have no numbers for makes it even worse imo.
This stuff was full of RNG, even on retail, it pissed everyone off, both the affected, and the caster.
Better have a look on items scaling with spell damage, it's a passive fear buff aswell. =P
PS.: Pets broke fear aswell, it's a source of damage, and that's not something 1.8.0 changed.
Re: Fear, Psychic Scream and other similar cc effects.
Posted: 10 Mar 2013, 19:16
by Imperium
yeahhh gonna say keep the current system :/ i only get rarely lucky when fear breaks early. other than that it's 5+s of running around with full dots.
Re: Fear, Psychic Scream and other similar cc effects.
Posted: 10 Mar 2013, 19:27
by Mayore
Imperium wrote:yeahhh gonna say keep the current system :/ i only get rarely lucky when fear breaks early. other than that it's 5+s of running around with full dots.
shut up
Re: Fear, Psychic Scream and other similar cc effects.
Posted: 10 Mar 2013, 19:35
by Imperium
Mayore wrote:Imperium wrote:yeahhh gonna say keep the current system :/ i only get rarely lucky when fear breaks early. other than that it's 5+s of running around with full dots.
shut up
ok
Re: Fear, Psychic Scream and other similar cc effects.
Posted: 10 Mar 2013, 19:39
by Deems
eating pizza
Re: Fear, Psychic Scream and other similar cc effects.
Posted: 11 Mar 2013, 00:45
by Imperium
Deems wrote:eating pizza
stay fat.
eating subway.
Re: Fear, Psychic Scream and other similar cc effects.
Posted: 11 Mar 2013, 13:46
by Exsurgo
Its not really about whats fair. It is about getting a system that is somewhat similar to retail. We currently use a 2000 damage cap to break fear/roots etc. Did you know that other cores (Mangos and Trinity) use a 1500 damage cap?
I hoped to get some feedback about the system. I have seen fear break in the first second from a rank 1 dot. Honestly I remember fear being more powerful (or at-least more consistent on retail). Also any damage taken should break fear, including pet damage etc (Which works as intended atm).
But I won't change/modify the system if there is no will/and/or evidence to do so.