Shaman bugs: toughness, 2x grounding

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Rodal
Posts: 6

Shaman bugs: toughness, 2x grounding

Post by Rodal »

I would like to revise some of the bugs regarding the shaman class in the current system. This is dedicated to the technocrats and gives a deep idea bug-wise so feel free to skip this post. :)

1. Toughness bug
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What is the bug?

I’ve seen this mentioned on the forums but I’d like to summarize it: the duration of the toughness which reduces the duration of the movement slowing effects by 50% (at 5/5; http://www.wowprovider.com/Old.aspx?talent=2438606_7) is calculating with the PvE slow time not the PvP.

A basic revision: if a debuff starts ticking at 5 sec it means it’s a 6 sec debuff (because it ticks one at 0 sec) OR: I’m not sure here: it can be a 5.5 (I’m not sure if this gets rounded up to 6 or stays at 5.5 and flashes off 0.5 sec faster). However this 0.5 would be the least problem:


Is it a spell or database issue?

Spell, the above mentioned Toughness talent.


How can you reproduce it and everything else

First of all, problems only occur when the slow effect is higher then 10 sec!!!! Everything else seems fine (so wing clip, piercing howl, r1 frostbolt... everything else is ok)

Now we have to look into the different classes.

.) Warrior: Hamstring: this is one of the worst case; hamstring slows for 15 sec in PvE and ofc 10 sec in Pvp > what happens with toughness is that you get 7.5 sec slow [it starts ticking from 7] instead of a 5 sec slow [which should start from 4 sec in ticking]; BAD


.) Warlock: Curse of Exhaustion: cuz it says 12 it gets down to 6 sec, which is not good, it should get down to 5 sec; BAD

.) Rogues: Crippling poison says, 12 sec and it gets down only to 6 sec. Here we have a problem: the video proof that I will show you hereinafter (2.3 retail from tbc times) does show that it is a 6 sec slow with the crippling Oo. I don’t remember neither this or that from my retail times but it is weird, on the video you can clearly see it starts ticking from 5 sec (which means it slows for 6 sec) > ultra weird maybe it was a bug back in retail or only 4/5 in toughness, dunno lol.

.) Mages: here we have some problems. The source: Permafrost talent (that gives +3 sec slow to the chill effects (http://www.wowprovider.com/Old.aspx?talent=2438606_8).
Question is: does the +3 sec goes like this:
- Frostbolt rank13 slows for 9sec > 9+3 = 12 and then 12:2 [cuz of toughness] = 6? OR
- Fb slows for 9 sec > 9:2 = 4.5 and then 4.5+3 = 7.5 ???

It seems more logical that 9+3=12 then 12:2=6 because this way the permafrost talent gets it proper reduction from the tougness talent (the other way around it doesn’t). I couldn’t find any reliable info about the calculation. Still we’ll see some weird numbers here (none of the calculations are appropriate)

Frostbolt R13 with Permafrost: slows for 12 sec according to the tooltip > it’s not even a 6 sec slow with toughness (which would be still bad instead of the Pvp max. 5) but 8 sec lol. Wtf? (maybe it’s the 7.5 that I was referring to earilier?)

Cone of Cold with Permafrost: says 11 sec > slows for 7 sec ?!?!

Ice Armor with Permafrost says 8 sec > slows for 6 sec ........

VIDEO PROOF:
http://www.warcraftmovies.com/movieview.php?id=73041

Hamstring: 3:46 {5 sec}
Frostbolt: 0:52 {5 sec}
Crippling: 0:40 {6 sec] (maybe I even saw a 6 sec tick (means 7 sec slow) which is surely impossible, only thing I can think about: he didn’t have 5/5 toughness only 3 or 4, other then that idk)

It might seems overcomplicated after reading through this wall of text
TL;DR: no longer slows then 5 sec (=it should start ticking from 4 sec) should be applied to a shaman with 5/5 toughness.

2. Grounding bug with spell travel times (shatter!)
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This has also been mentioned before, because it relates to the warrior spell reflection bug. It’s totally the same case with grounding totem.

Link to the original thread (thanks to Regozai): http://www.smolderforge.com/forums/view ... f=9&t=6722

This bug is the worst against frost mages. In shatter combo, both the frostbolt and the ice lance should be able to get grounded/spell reflected.

What’s it like at the moment: exactly as the topic states: 1st spell gets reflected (fb), 2nd spell hits the target (in this case ice lance).

Reproduction: pretty easy I guess :)

3. Grounding bug related to chanelling spells.
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It’s pretty crazy at this moment.
Warlock:
.) drain life will start draining the grounding totem and the drain doesn’t stop after the 1st tick. After this the totem stays at its place but won’t redirect more spells.
.) draink mana and drain soul will start on the grounding but will stop after the 1st tick and the totem gets destroyed (this is the appropriate tbh)
Mage:
.) arcane missiles won’t get redirected at the totem and they all hit the original target, the totem stays unharmed.

How it should work: with draink life/mana/soul it should work the same, and it’s the way it works with the drain mana/soul at the moment [so only the drain life is bugged really].
With arcane missiles: it should redirect the first volley, but the spell shouldn’t stop and the remaining volleys should land on the desired target.

I can’t find any proof for this. I remember this way, though I found a comment from 2007 „It will *only* absorb the first volley of Arcane Missles! This sucks, but can give you time to earth shock if your cooldown isn't finished.” (http://www.wowhead.com/npc=5925/groundi ... m#comments)

Dunno where can this be verified more precisiley. Simply that’s how I recall things from retail.

Hope you will have time to look into the things Exsurgo and thanks for all the work you’ve done before.

Rodal
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Exsurgo
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Posts: 558

Re: Shaman bugs: toughness, 2x grounding

Post by Exsurgo »

I feel that abilities such as spell-reflect, blessing of freedom and grounding totem have been broken by an anti-exploit patch that was applied to trinity core a long time ago. This was the same patch that broke Elemental Mastery and Inner focus.

I will try to fix these issues but obviously ensuring that spells cannot be exploited is also an important consideration.
Retired Developer.
Imperium
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Posts: 2058

Re: Shaman bugs: toughness, 2x grounding

Post by Imperium »

Exsurgo wrote:I feel that abilities such as spell-reflect, blessing of freedom and grounding totem have been broken by an anti-exploit patch that was applied to trinity core a long time ago. This was the same patch that broke Elemental Mastery and Inner focus.

I will try to fix these issues but obviously ensuring that spells cannot be exploited is also an important consideration.
pretty sure ive said this before, but you're godtier.
Rodal
Posts: 6

Re: Shaman bugs: toughness, 2x grounding

Post by Rodal »

Exsurgo wrote:I feel that abilities such as spell-reflect, blessing of freedom and grounding totem have been broken by an anti-exploit patch that was applied to trinity core a long time ago. This was the same patch that broke Elemental Mastery and Inner focus.

I will try to fix these issues but obviously ensuring that spells cannot be exploited is also an important consideration.
All right, thanks for paying attention to this and good luck with the fixing! btw any opinion on the toughness and if it's fixable in a relatively short period of time or it is a more complex issue?
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