Some things i noticed
Posted: 19 Feb 2013, 10:44
Im just writing down things that ive noticed arent quite right
Ive noticed mana sheild sometimes doesnt disappear after its absorbed its set amount, meaning itll stay on and drain the rest of the mages mana until there nothing left.
Ive also noticed on my hunters (i have 4) that ;
Scatter pathing - dont quite know the path pattern but it should ideally go back to the spot where the player was scattered, meaning if someone wanted to scatter and trap the hunter would always put the trap where he was scattered, but right now he ends up like 3-5 yds away from where he should be
Traps just not working - sometimes when i go to trap someone - mostly rogues, the trap will just disappear without even a resist or immune coming up , i notice that someone has already noted about the passive resistances being off in other thread so it may be that.
Pets are crazy broken - its been said before but its mega annoying as a hunter when your pet doesnt come back to u after uve killed someone or it goes to an enemy through a wall and attacks through the wall but cant use its specials cos its out of line of sight.
- also the hunter pets in the pet mall dont have their max rank claw/bite/scorpid poison/dash/dive abilities, meaning its doing less damage than it should , or u have to go get a wind serpent from outside tempest keep so u can do decent damage with a pet.
Also i think snake trap doesnt attack the player that triggers it and shoots poisons at surrounding players (i think the range is about 5 or 10 yds) and also when you kill someone they should come back to you and attack whoever u attack next if its still within its active duration.
These are some things i remember off the top of my head, ill add more of i notice them and ill test it whenever i get the chance , apologies for the spelling n grammar im on my phone internet while im having fibre optic internet put in.
PEACE.
Ive noticed mana sheild sometimes doesnt disappear after its absorbed its set amount, meaning itll stay on and drain the rest of the mages mana until there nothing left.
Ive also noticed on my hunters (i have 4) that ;
Scatter pathing - dont quite know the path pattern but it should ideally go back to the spot where the player was scattered, meaning if someone wanted to scatter and trap the hunter would always put the trap where he was scattered, but right now he ends up like 3-5 yds away from where he should be
Traps just not working - sometimes when i go to trap someone - mostly rogues, the trap will just disappear without even a resist or immune coming up , i notice that someone has already noted about the passive resistances being off in other thread so it may be that.
Pets are crazy broken - its been said before but its mega annoying as a hunter when your pet doesnt come back to u after uve killed someone or it goes to an enemy through a wall and attacks through the wall but cant use its specials cos its out of line of sight.
- also the hunter pets in the pet mall dont have their max rank claw/bite/scorpid poison/dash/dive abilities, meaning its doing less damage than it should , or u have to go get a wind serpent from outside tempest keep so u can do decent damage with a pet.
Also i think snake trap doesnt attack the player that triggers it and shoots poisons at surrounding players (i think the range is about 5 or 10 yds) and also when you kill someone they should come back to you and attack whoever u attack next if its still within its active duration.
These are some things i remember off the top of my head, ill add more of i notice them and ill test it whenever i get the chance , apologies for the spelling n grammar im on my phone internet while im having fibre optic internet put in.
PEACE.