A bump, sort of.
Posted: 15 Feb 2013, 12:55
Most people around here would love to see every bug fixed, and the few that doesn't, want bugs that doesn't benefit them to get fixed. Being realistic, this won't happen, at least not in the near future. There are a couple of bugs, some well known, some not so well known, but in either case all mentioned. This is just a bump, a reminder of a few of them still circulating around here.
Now, I do hope that you won't take this as me expecting you to drop everything, or me expecting that you'll be able to fix them all. As said, just a reminder.
A few of the major ones aren't really necessary to mention, since they've been talked about quite recently. But I'll do so anyway. Pets in general, as they're horrible. Some of the problems with pets can be circumvented by using binds and various macros. Take the water elemental's auto cast for example, and that's a fairly minor one compared to what warlocks and hunters have to live with. Control abilities breaking on low amounts of damage, fear and root effects for example. Totems not working as intended, etc. There are more, but I'm sure you're aware of them.
One of the more annoying bugs for rogues when going up against warriors is the spell reflect bug, where it'll reflect poisons. I'm sure that some idiot will mention that rogues are op enough as it is, and that they should just deal with it. It's still a bug, and it would be cool to have it fixed. Iirc, paladins had a similar problem with reflect.
There are some gap closers that behave quite weird from time to time. Blink is obviously one of them, but I'm nearly 100% sure that this won't be able to get fixed, since blink suffered from the same problems in retail, and last I played, in the beginning of cataclysm, it was still present. But from time to time charge and intercept, and even shadowstep, behave wierd. The problem is the animation, where for example a warrior will intercept you, and the animation of him traveling from point A to point B just won't be present. He'll basically just sort of teleport. Since the stun of charge and intercept is instant, this isn't really a major problem. It becomes quite a bit more annoying when it happens with shadowstep. Shadowstep does actually teleport the rogue from point A to point B, but sometimes point B has a delay, which can make the rogue getting free attacks on you if you're not prepared for it. For me, as a mage, root jumping cheapshot and kidney shot gets a bit harder than it's supposed to be. For a rogue gouging the shadowstep this can be just as annoying. It doesn't happen all the time, but it's that's been happening quite a lot, at least for me, recently.
I've mentioned this one a couple of times before, and there should be a bug report floating around here. Molten shields, the fire mage talent, isn't working. The talent has two effects. One is that fire ward receives a 30% chance to reflect fire spells when active, and iirc this part works. The other effect, the more important one, is that the damage from molten armor, when at 2/2 points, is supposed to have a 100% chance to work against spells and ranged attacks in addition to melee attacks. This one doesn't work, at all.
There's more, way more. I'm aware of some, but not all. It would be cool if we could round them all up, for example here, or in a new thread, instead of some of them being hidden away on page 86. If the people involved in fixing the bugs doesn't feel that this is necessary, then fuck it. If it would make their job easier, then it might be worth it.
Now, I do hope that you won't take this as me expecting you to drop everything, or me expecting that you'll be able to fix them all. As said, just a reminder.
A few of the major ones aren't really necessary to mention, since they've been talked about quite recently. But I'll do so anyway. Pets in general, as they're horrible. Some of the problems with pets can be circumvented by using binds and various macros. Take the water elemental's auto cast for example, and that's a fairly minor one compared to what warlocks and hunters have to live with. Control abilities breaking on low amounts of damage, fear and root effects for example. Totems not working as intended, etc. There are more, but I'm sure you're aware of them.
One of the more annoying bugs for rogues when going up against warriors is the spell reflect bug, where it'll reflect poisons. I'm sure that some idiot will mention that rogues are op enough as it is, and that they should just deal with it. It's still a bug, and it would be cool to have it fixed. Iirc, paladins had a similar problem with reflect.
There are some gap closers that behave quite weird from time to time. Blink is obviously one of them, but I'm nearly 100% sure that this won't be able to get fixed, since blink suffered from the same problems in retail, and last I played, in the beginning of cataclysm, it was still present. But from time to time charge and intercept, and even shadowstep, behave wierd. The problem is the animation, where for example a warrior will intercept you, and the animation of him traveling from point A to point B just won't be present. He'll basically just sort of teleport. Since the stun of charge and intercept is instant, this isn't really a major problem. It becomes quite a bit more annoying when it happens with shadowstep. Shadowstep does actually teleport the rogue from point A to point B, but sometimes point B has a delay, which can make the rogue getting free attacks on you if you're not prepared for it. For me, as a mage, root jumping cheapshot and kidney shot gets a bit harder than it's supposed to be. For a rogue gouging the shadowstep this can be just as annoying. It doesn't happen all the time, but it's that's been happening quite a lot, at least for me, recently.
I've mentioned this one a couple of times before, and there should be a bug report floating around here. Molten shields, the fire mage talent, isn't working. The talent has two effects. One is that fire ward receives a 30% chance to reflect fire spells when active, and iirc this part works. The other effect, the more important one, is that the damage from molten armor, when at 2/2 points, is supposed to have a 100% chance to work against spells and ranged attacks in addition to melee attacks. This one doesn't work, at all.
There's more, way more. I'm aware of some, but not all. It would be cool if we could round them all up, for example here, or in a new thread, instead of some of them being hidden away on page 86. If the people involved in fixing the bugs doesn't feel that this is necessary, then fuck it. If it would make their job easier, then it might be worth it.