Seal of Command Bug
Posted: 24 Jan 2013, 19:07
What is the bug?
The damaging seal of command proc does not have any delay time from when triggering to when dealing damage.
Is it a spell or database issue? (database relates to any NPC, quest or item)
Spell issue.
How can you reproduce it?
Attack a target dummy with Seal of command active. Currently when Seal of Command procs it hits and damages the target at exactly the same time as the melee swing. (The white and yellow damage numbers appear at exactly the same time)
Please describe, in detail what is suppose to occur when this bug happens:
See above.
Please describe, in detail what happens when it bugs up, and how it's malfunctioning:
From Wowiki:
Since Patch 1.11, Seal of Command proc will have approximately 0.5 second delay before the animation begins and the Holy damage is incurred, instead of having the proc occur instantly with the swing of the attack. This is considered a good change, since if the normal swing is a critical strike and Vengeance is triggered, the Seal of Command proc will be affected by the buff.
This may seem like a minor problem, but actually it nerfs a huge and complicated element to retribution playstyle that was dubbed Seal Twisting.
http://www.youtube.com/watch?v=w5YpDd4z7gw
http://www.retpaladin.com/warcraft/2008 ... eal-twist/
From retpaladin.com:
"You swap seals when your swing animation, of any sorts, happens. Even if it isn’t a seal of command proc you can swap seals and still have SoJ proc off your white attack with this method. Seal of Command MUST be your starting seal, from there you can swap seals to any of the other seals that are procs. However, the only ones that would serve a high benefit is Seal of Justice, and for those lucky souls, Seal of Blood."
"TL;DR:
1. put on seal of command
2. right as your swing animation happens (normal, socomm proc, or crit) swap seals to SoJ or SoB
3. Profit"
This is a big deal that reduces the skill cap of the class, and reduces the maximum obtainable dps by as much as 10-20% in the hands of a great player.
SF needs to introduce the 0.5s delay (and should probably add a little extra to compensate for the servers low latency (maybe another 0.25s delay). I am by no means an expert so it would be good if some more experianced paladin players like Xaru could weigh in on this one. I am just tired of seeing ret being so abnormally useless on SF.
And don't say this does not affect pvp, there was a big thread on arena junkies when this was first discovered. It enabled higher burst and also gave an improved ability to interrupt spells by getting seal of justice stuns without losing damage.
The damaging seal of command proc does not have any delay time from when triggering to when dealing damage.
Is it a spell or database issue? (database relates to any NPC, quest or item)
Spell issue.
How can you reproduce it?
Attack a target dummy with Seal of command active. Currently when Seal of Command procs it hits and damages the target at exactly the same time as the melee swing. (The white and yellow damage numbers appear at exactly the same time)
Please describe, in detail what is suppose to occur when this bug happens:
See above.
Please describe, in detail what happens when it bugs up, and how it's malfunctioning:
From Wowiki:
Since Patch 1.11, Seal of Command proc will have approximately 0.5 second delay before the animation begins and the Holy damage is incurred, instead of having the proc occur instantly with the swing of the attack. This is considered a good change, since if the normal swing is a critical strike and Vengeance is triggered, the Seal of Command proc will be affected by the buff.
This may seem like a minor problem, but actually it nerfs a huge and complicated element to retribution playstyle that was dubbed Seal Twisting.
http://www.youtube.com/watch?v=w5YpDd4z7gw
http://www.retpaladin.com/warcraft/2008 ... eal-twist/
From retpaladin.com:
"You swap seals when your swing animation, of any sorts, happens. Even if it isn’t a seal of command proc you can swap seals and still have SoJ proc off your white attack with this method. Seal of Command MUST be your starting seal, from there you can swap seals to any of the other seals that are procs. However, the only ones that would serve a high benefit is Seal of Justice, and for those lucky souls, Seal of Blood."
"TL;DR:
1. put on seal of command
2. right as your swing animation happens (normal, socomm proc, or crit) swap seals to SoJ or SoB
3. Profit"
This is a big deal that reduces the skill cap of the class, and reduces the maximum obtainable dps by as much as 10-20% in the hands of a great player.
SF needs to introduce the 0.5s delay (and should probably add a little extra to compensate for the servers low latency (maybe another 0.25s delay). I am by no means an expert so it would be good if some more experianced paladin players like Xaru could weigh in on this one. I am just tired of seeing ret being so abnormally useless on SF.
And don't say this does not affect pvp, there was a big thread on arena junkies when this was first discovered. It enabled higher burst and also gave an improved ability to interrupt spells by getting seal of justice stuns without losing damage.