Windfury Weapon bugged
Posted: 23 Nov 2012, 09:35
Windfury Weapon
- Scales with weapon DPS, attack power, melee haste, melee crit, melee tohit.
- Mitigated by armor and block, avoided by dodge, parry, and miss.
- Has a 5% special attack type melee miss chance.
- Benefits from weapon mastery for 10% more damage.
- The best enchant for enhancement shamans on both hands.
- The two extra attacks can proc flurry, unleashed rage, and shamanistic rage. They do not consume flurry charges, and don't glance.
- The two offhand attacks are affected by the standard offhand 50% damage reduction. The WF proc's attack power bonus is not.
- WF totem only procs on autoattacks and "on next melee" attacks like heroic strike. The WF attack itself is white damage and generates rage. WF totem scales with melee gear, so it's a fantastic buff for rogues, paladins, and warriors.
The Windfury Cooldown
After WF procs it cannot proc again on either hand for 3 seconds. No 1H weapon in the entire game can proc WF twice in a row. This means that WF will proc less than the 20% promised on its tooltip.
- When only one weapon has WF, each hit outside of the cooldown has a 20% chance to proc. This leads to a 11-18% overall proc rate, depending on gear, weapon speed, spec, and luck. Slower is better.
- When both weapons have WF, each hit outside of the cooldown has a 36% chance to proc. This leads to a 11-14% procrate with weapons faster than 2.0s unhasted and a 14-18% procrate with weapons slower than 2.0s unhasted. Slower is better. Handy reference chart:
3.0s normal, 4.0s with flurry = no swings wasted (no 1H weapons >20dps exist at this speed)
1.5s normal, 2.0s with flurry = one swing wasted
<1.5s normal, <2.0s with flurry = two swings wasted (bad!)
Windfury Weapon-Enhancement
How it should work:
Each melee hit has a 20% chance of dealing additional damage equal to two extra attacks with 475 attack power.
How it currently works:
Windfury has no internal cooldown, can therefore proc off itself and has no limit on how much it can proc off, in theory it could proc infinitely if the RNG is on your side. Or maybe it just gives a guaranteed double proc every time?
- Scales with weapon DPS, attack power, melee haste, melee crit, melee tohit.
- Mitigated by armor and block, avoided by dodge, parry, and miss.
- Has a 5% special attack type melee miss chance.
- Benefits from weapon mastery for 10% more damage.
- The best enchant for enhancement shamans on both hands.
- The two extra attacks can proc flurry, unleashed rage, and shamanistic rage. They do not consume flurry charges, and don't glance.
- The two offhand attacks are affected by the standard offhand 50% damage reduction. The WF proc's attack power bonus is not.
- WF totem only procs on autoattacks and "on next melee" attacks like heroic strike. The WF attack itself is white damage and generates rage. WF totem scales with melee gear, so it's a fantastic buff for rogues, paladins, and warriors.
The Windfury Cooldown
After WF procs it cannot proc again on either hand for 3 seconds. No 1H weapon in the entire game can proc WF twice in a row. This means that WF will proc less than the 20% promised on its tooltip.
- When only one weapon has WF, each hit outside of the cooldown has a 20% chance to proc. This leads to a 11-18% overall proc rate, depending on gear, weapon speed, spec, and luck. Slower is better.
- When both weapons have WF, each hit outside of the cooldown has a 36% chance to proc. This leads to a 11-14% procrate with weapons faster than 2.0s unhasted and a 14-18% procrate with weapons slower than 2.0s unhasted. Slower is better. Handy reference chart:
3.0s normal, 4.0s with flurry = no swings wasted (no 1H weapons >20dps exist at this speed)
1.5s normal, 2.0s with flurry = one swing wasted
<1.5s normal, <2.0s with flurry = two swings wasted (bad!)
Windfury Weapon-Enhancement
How it should work:
Each melee hit has a 20% chance of dealing additional damage equal to two extra attacks with 475 attack power.
How it currently works:
Windfury has no internal cooldown, can therefore proc off itself and has no limit on how much it can proc off, in theory it could proc infinitely if the RNG is on your side. Or maybe it just gives a guaranteed double proc every time?