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Some Semi minor bugs

Posted: 26 Aug 2012, 12:10
by leart
first off can't use Disarm Trap in Stealth only out of Stealth which is ludacris, and also executioner should proc 2x not over proc / renew that 1 proc it only proc's one time reference wowwiki


Notes

Testing by using the Procodile addon reveals that this enchant has a 1.2 PPM rate, for roughly 25% uptime.
Patches

WotLK Patch 3.3.3 (2010-03-23): Updated with "Only one instance of this effect can be active at a time."
TBC Patch 2.3.0 (2007-11-13): Added.


AND for last Perception doesn't work at all
I believe also that this is also a bug, when i crit on plate with shield it goes from 400 normal non crit Hemorrhage to 600 is that normal ?
EDIT: the Quad Deathblow X44 Goggles don't increase stealth detection also I believe that too

Re: Some Semi minor bugs

Posted: 26 Aug 2012, 13:36
by Exsurgo
About the scaling of resilience on plate. I think that armour is applied first. Then the resilience modifier is then applied to any crits. This is why resilience feels like it scales so well with plate armour and shields.

So for example: Rogue 2.4k AP, 1500 ARP

Priest 400 resil 5k armour. Assuming hemo crits for 1.9k on target dummy with 0 armour

5k - 1500ARP ~ 22% armour

1900 * 0.78 = 1482

1482 * 0.75 = 1111.5 crit

War 65% armour 400 resil with shield

19000 - 1500ARP = 63% armour

1900 * 0.37 = 703
703 * 0.75 = 527 crit

Now a non-crit hemo on plate

950 * 0.37 = 350dmg

So assuming the shield class has a similar amount of armour a 400 non-crit hemo to a 600 crit seems about right.