Dancing Rune Weapon

Fixed/closed bug reports are moved to this board in archival state. Also contains all the original bug reports from the past years.
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Euthanized
Posts: 51

Dancing Rune Weapon

Post by Euthanized »

Dancing Rune Weapons: "Summons a second rune weapons that fights on it's own for 12 seconds, doing the same attacks as the death knight but for 50% reduced damage"

After doing a few tests in PvP situations with that Talent, I found that it doesn't work properly. It does attack on it's own(for the most part), and will do the same attacks as you, but the damage it can generate is off. It hits for a general area of around 3-9 damage, which is WAY more than 50%

I've noticed that this bug affects all from of "Pets" and Guardians" related to those clasess which has access to them, and they might need further scripting. Hopefully this class-wide issue will be looked at soon.

Thanks!
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