Warlock and Mage Pet Bug Compendium.
Posted: 13 Mar 2012, 15:57
I'm sure all of you know how horribly bugged warlock and mage pets are. I'm putting together a list of all the bugs I can find with them.
Warlock:
+Felhunter moves at incorrect speed and falls behind very easily.
+Felhunter, Voidwalker, Succubus, Felguard, and Imp do not fuction properly without the use of /petpassive and /petfollow macros.
+All Warlock pets also get stuck standing in the spot where your enemy died after you kill them if they were on aggressive, defensive, or petattack.
+Resilience does NOT transfer properly to Warlock pets AT ALL. This is a hugely deterring bug and makes them nearly useless against good teams.
+ Succubus seduce is not working sometimes and just spams out the spell and make it broken overall.
+ Felguard Intercept is really bad here due to all the bugs and you can also charge through objectives and sometimes in range. -Thanks to Rarecandy-
+Non-pet Related: Everytime you click on a Soul Well it counts as a healthstone taken, thus someone can click it 10 times and forfeit Healthstones for your team.
+You need to resummon your pet everytime you die in BGs, this should only happen when your pet actually dies.
+Another thing is that you can't queue up spells and you have to be in range with the pet to cast the spell (example devour/spell lock). That's gamebreaking if you send your pet to a target and then need to devour yourself its game over. And if you go to cast Spell Lock or Devour on an enemy your pet will say "Out of Range". The pet should walk to the target and cast the spell on them, not stand there and look at you with big eyes. -Thanks to Rarecandy-
+Small side note, the trinket Void Star Talisman does not grant your pets the spell resistance.
Mage:
+Water elemental spell Freeze can be cast at infinite range even 50000 yards across Durotar or across a bg, however it does show that the range is incorrect and should not be able to be casted at a certain distance.
+Summoning Water Elemental does not automatically put Waterbolt cast on and must be done with macro.
+They spawn at very low hp.
Any other bugs you have please bring here and mention. This is a work in progress and has not been completed.
Thanks.
Warlock:
+Felhunter moves at incorrect speed and falls behind very easily.
+Felhunter, Voidwalker, Succubus, Felguard, and Imp do not fuction properly without the use of /petpassive and /petfollow macros.
+All Warlock pets also get stuck standing in the spot where your enemy died after you kill them if they were on aggressive, defensive, or petattack.
+Resilience does NOT transfer properly to Warlock pets AT ALL. This is a hugely deterring bug and makes them nearly useless against good teams.
+ Succubus seduce is not working sometimes and just spams out the spell and make it broken overall.
+ Felguard Intercept is really bad here due to all the bugs and you can also charge through objectives and sometimes in range. -Thanks to Rarecandy-
+Non-pet Related: Everytime you click on a Soul Well it counts as a healthstone taken, thus someone can click it 10 times and forfeit Healthstones for your team.
+You need to resummon your pet everytime you die in BGs, this should only happen when your pet actually dies.
+Another thing is that you can't queue up spells and you have to be in range with the pet to cast the spell (example devour/spell lock). That's gamebreaking if you send your pet to a target and then need to devour yourself its game over. And if you go to cast Spell Lock or Devour on an enemy your pet will say "Out of Range". The pet should walk to the target and cast the spell on them, not stand there and look at you with big eyes. -Thanks to Rarecandy-
+Small side note, the trinket Void Star Talisman does not grant your pets the spell resistance.
Mage:
+Water elemental spell Freeze can be cast at infinite range even 50000 yards across Durotar or across a bg, however it does show that the range is incorrect and should not be able to be casted at a certain distance.
+Summoning Water Elemental does not automatically put Waterbolt cast on and must be done with macro.
+They spawn at very low hp.
Any other bugs you have please bring here and mention. This is a work in progress and has not been completed.
Thanks.