Misc. list of bugs

Fixed/closed bug reports are moved to this board in archival state. Also contains all the original bug reports from the past years.
Swellington
Posts: 42

Misc. list of bugs

Post by Swellington »

-Max Fear Distance: People just run out of cast range, never remember this happening on retail unless you ran away from the target.

-Initial Pulse for: Earthbind, Tremor, Windfury and Poison Cleansing Totems.

-Holy spells getting resisted. The only holy spells that should be able to be resisted are Holy Nova, Consecration (and only because of AoE resistance as far as I'm aware) and Hammer of Justice (stun resist). People shouldn't be able to resist Smite, Holy Fire or other holy casts unless under the influence of Cloak of Shadows.

-Debuffs should remove Stealth, with the exception of distract. I've seen rogues get fairie fire'd while stealthed and it doesn't break the aura.

-Mace Stun/ Intercept/ Charge/ Poisons shouldn't able to be reflected.

-Mass Dispel should not be able to resist on friendly targets.

-Intimidating Shout should break on direct damage and other fears should be tweeked to have a less uncertain chance to break on damage, they've been seen to break on SWP:1 ticks and from reflective.

-Reflective Shield should not break CC or trigger combat if you shield yourself with a rack of dots on yourself.

-Absorb Damage should properly break damage sensitive Auras, that is to say for example getting sheeped with bubble up and the mages nova damage just gets absorbed by the shield.

-Pets generally just being bugged to shit.

I'll keep adding as they come to me.

Edit: Typos.
Last edited by Swellington on 04 Nov 2011, 05:49, edited 1 time in total.
Swellington
Posts: 42

Re: Misc. list of bugs

Post by Swellington »

-Force of Will (Disc Talent): Doesn't increase offensive spell damage or, as far as I'm aware, offensive spell critical chance.

-Silent Resolve (Disc Talent): No resistance acquired, tested for 10 mins mashing dispel.
Darkgroom
Game Master
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Posts: 192

Re: Misc. list of bugs

Post by Darkgroom »

Report them in the class topics i refuse to look at those listed topic bug reports......
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Xaru
Posts: 1178
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Re: Misc. list of bugs

Post by Xaru »

Darkgroom wrote:Report them in the class topics i refuse to look at those listed topic bug reports......
lol
Arthur C. Clarke - "Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying."
Swellington
Posts: 42

Re: Misc. list of bugs

Post by Swellington »

Darkgroom wrote:Report them in the class topics i refuse to look at those listed topic bug reports......
Lawl, dont be a biggity bitch.

I'll just wait here till they're fixed then...

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Darkgroom
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Posts: 192

Re: Misc. list of bugs

Post by Darkgroom »

Everyone is reporting them correct, you're the only one who is lazy and not wanting to put them in the class forums. you can wait till your dead then.
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Cube
Posts: 2551

Re: Misc. list of bugs

Post by Cube »

Swellington wrote:-Holy spells getting resisted. The only holy spells that should be able to be resisted are Holy Nova, Consecration (and only because of AoE resistance as far as I'm aware) and Hammer of Justice (stun resist). People shouldn't be able to resist Smite, Holy Fire or other holy casts unless under the influence of Cloak of Shadows.
All spells can be resisted when the spell in question "miss" it's target. Doesn't matter what school of magic it is, and there's no exception for the holy school. One of the problems with TBC was (imo) that you can't hitcap at 100%, only 99%. This is true for both pve and pvp, but I'll focus on pvp for now. A lvl 70 player has a 4% base miss chance with spells vs another lvl 70 player target. So logically it shouldn't be much harder than to get 4% spellhit and you'll have negated your base misschance. In WotLK and Cata this is true, but not in TBC. No matter how much hit you stack, all your abilities will always have a 1% chance to miss (or be resisted in the case of spells). That's why for example casters only pvp cap at 3%, since the last 1% is just a waste of stat allocation.

Further, all talents that gives you an X% chance to dodge certain attack types (ex. Rogue's Heightened Senses, Paladin's Pursuit of Justice) can't be negated with more hit. So if you're fighting a Paladin with 3/3 in Pursuit of Justice he'll have a 7% base chance to resist your spells. But no matter how much hit you stack he'll always retain a 4% chance to resist. Although from what I've heard Mage's Arctic Winds doesn't work around here, at least not the part about miss chance. So I don't know if this is true for other similar talents as well.

It's dodgy to keep resists due to the actual spell resistances and spell misses apart in TBC since a spell that miss it's target is still registered as a resist. This wasn't changed until WotLK was released, where they changed the spell resist system and made a 100% hit cap obtainable.

I might add that I don't know how much of this is true for Smolderforge, but this is how it used to work on retail back in the TBC days.

TL;DR version: TBC = RNG fo' lyfe!
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Peekaboo
Posts: 638

Re: Misc. list of bugs

Post by Peekaboo »

Holy doesn't have the property Spell Resistance that's true (at least not players), so there aren't partial resists (Fel Hunter can, which sucks, that's bugged) at all, but as said, it still can be resisted if the spell misses, that's working as intended.
Speaking of Consecration, from what I remember (that was a bit before 2.4.3 though), AoE resistance didn't kick in on retail.

Also, Intimidating Shout works as intended, only the main target "cowers", which means it doesn't move and any damage breaks the effect (like Gouge). The rest gets feared, and those shouldn't just break fee instantly on damage.
Tap Peekaboo: Upset target moron.
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Swellington
Posts: 42

Re: Misc. list of bugs

Post by Swellington »

I know about the 1% miss chance on all spells, but this is fucking overkill. I've had chains of smite resists when hit capped.

"Initimidating shout has 2 effects, firstly the targetted mob is incapacitated (like a Rogues Gouge). Secondly, 5 nearby mobs will be feared.

Now the Targetted mob with the "Gouge" can be broken out of the effect by damage (hence the need to stop your auto-attack before using Intimidating shout... or at least at the same time) ... be that a hit, a dot tick, a Thunderclap, etc. The mobs that are running in fear, however, are feared until the 8 seconds are up ... irrespective of damage done to them. "

The target is not meant to get feared, which happens here, my point...

And that's a bit harsh, mejt. Calm your socks.
Cube
Posts: 2551

Re: Misc. list of bugs

Post by Cube »

As said, rng can be dominant here. I should add that I don't know if the spellhit is bugged around here, might be the case. But I know what you mean.

Some time ago I got into a fight with a boomkin and a disc priest in eots. So I opened with a poly on the priest which I was fairly sure that he would trinket, so I followed it up with a second one. I then needed to hit the druid hard, so I set up a pet shatter. The nova hit, but both my bolt and my lance got resisted. I threw another bolt before the priest got out of the poly, and that's about as much "pressure" I could put on the druid. When the priest got out I had already thrown a nade at the druid to steal the mending and shield, which worked great. So I went for another shatter that brought the druid down below 50% and was ready to cs the priest. The priest started casting flash heal and I interrupted it, or well would have if the cs didn't get resisted. The boomkin resisted another bolt and then I was pretty much dead.

Yay for rng! \o/
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