Page 1 of 1

Warsong gulch bug

Posted: 10 Aug 2011, 18:41
by Mort0301
middle of a bg... I also had a video of it but there is a commercial on it since i was listening to netradio while playing so that is a bit not usefull....

the commercial is also on danish so its not usefull at all.

if i find a way to remove the sounds i might upload it aswell if thats possible.

Captured on TBC server

Re: Warsong gulch bug

Posted: 10 Aug 2011, 20:38
by Henhouse
Is that your entire group? Has the BG begun?

Someone probably hack-opened the door, because usually when they do it will have a reserve-effect on the door and therefore close it because it's open.

Re: Warsong gulch bug

Posted: 10 Aug 2011, 21:58
by Cube
This happened to me once when I started playing here, and it was only the horde doors that bugged. Both the one leading out to gy/ramp, and the one leading to the tunnel.

What happened was (as you said) the doors opened before the game were supposed to start, and after that closed again (for the rest of the game). So the alliance guys that ran down in our flagroom (through balcony/roof) got trapped. As a mage I could blink through the doors, and I would guess that sub rogues would be able to shadowstep through as long as they had an enemy target on the other side.

Re: Warsong gulch bug

Posted: 10 Aug 2011, 22:34
by Henhouse
Cube wrote:This happened to me once when I started playing here, and it was only the horde doors that bugged. Both the one leading out to gy/ramp, and the one leading to the tunnel.

What happened was (as you said) the doors opened before the game were supposed to start, and after that closed again (for the rest of the game). So the alliance guys that ran down in our flagroom (through balcony/roof) got trapped. As a mage I could blink through the doors, and I would guess that sub rogues would be able to shadowstep through as long as they had an enemy target on the other side.
I've been meaning to make it impossible to activate BG doors. I can simply make them completely untargetable (even by GMs) which will prevent players from cheating. The only problem is that it's an inconvenience for me when I'm developing and testing stuff in battlegrounds, but I guess I can just turn the flags off in the development server.

I just need to sit down and look up each door in a battleground and flag them all so players can no longer do this.