Seal of Vengeance
Posted: 14 Feb 2011, 21:34
Currently every single application of it scales with 17% spell damage. As it stacks up to 5 times, you probably can guess how bugged that is.
With 900 spell damage you add 153 damage (every 3 seconds) on every tick for 183 damage. Multiply that with 5 and you get 916 damage ticks (now add Sanctity Aura, Avenging Wrath, Judgement of the Crusader for lolmode).
Even though the 17% modifier sounds correct, it should be split evenly among the 5 stacks, so you actually only profit from 3.4% spell damage/tick/application.
If you don't think that's correct, let me just post the number 425% there, as that's the coefficient from SoV with 5 stacks on it's full duration at the moment. Seriously, it should be at 85% (full duration/5 stacks).
With 900 spell damage you add 153 damage (every 3 seconds) on every tick for 183 damage. Multiply that with 5 and you get 916 damage ticks (now add Sanctity Aura, Avenging Wrath, Judgement of the Crusader for lolmode).
Even though the 17% modifier sounds correct, it should be split evenly among the 5 stacks, so you actually only profit from 3.4% spell damage/tick/application.
If you don't think that's correct, let me just post the number 425% there, as that's the coefficient from SoV with 5 stacks on it's full duration at the moment. Seriously, it should be at 85% (full duration/5 stacks).