Bug List
Posted: 21 Nov 2009, 10:55
General/Misc
Dodge,Block,Parry
All special abilities completely ignore dodge/block/parry (A kidneyshot can never be dodged atm)
ShadowSight
The crystals that give the shadowsight buff do not spawn in arenas.
Stun Resistance
All physical stuns completely ignore any stun resistances (talents,meta gems,orc racial)
Druid
Ferocious Bite
Does way less damage than its supposed to (It either doesnt do the Energy to damage conversion or it doesnt scale with AP correctly)
Lifebloom
Heals about 1/3 what it supposed to
Cyclone
Hots heal through cyclone and they shouldnt, Heals are not castable on a target who is affected by cyclone (Normally you should beable to cast a heal at the target but it should have no affect)
Talent [Moonkin Form]
Doesn't restore mana from your melee hits.
Rogue
Mutilate
Damage is not correct (way to low)
Wound Poison
All stacks of wound poison are removed from one poison dispel instead of just one.
Talent [Ruthlessness]
Broken, does not proc at all.
Vanish
Does not give the increased stealth level it should, also Incoming casts are not canceled upon vanishing (If a mage is casting polymorph and you use vanish the polymorph will still land on you)
Shaman
Totems
All totems can be Freezing Traped, also totems cannot be killed by magic abilities only physical attacks
Talent [Nature's Guardian]
Heals more than the 10% its supposed to (i think it stacks w/ healing and it shouldnt)
Priest
Mass Dispel
Does not remove Divine shield or Iceblock
Dispel Magic
Dispels Divine shield/iceblock when it shouldnt
Warrior
Intervene
Doesnt redirect a physical ability attack or stun to the warrior
Spell Reflect
Rogue poisons can be reflected
Warlock
Health Funnel
Only heals the pet for about 75-80 instead of the intended amount (also i believe its supposed to stack w/ spell damage)
Mage
Talent [Water Elemental]
You are unable to cast the pets frost nova while it is casting waterbolt (they will also attack CC'd targets)
Invisibility
#1: The buff prior to going invisible is supposed to drop if you are attacked in anyway (right now it will not if you have a buff that will absorb damage, ice barrier, pw: shield)
#2: While invisible you should not beable to cast any spells/drink/mount (you can do all of these and remain invisibile ATM)
#3: If an attack lands(not absorbed) 1 second before the pre invis buff is done the mage will still go invisible without it canceling the buff
Paladin
Redemption
Rez casts are supposed to be auto canceled upon entering combat and they arnt (you actually have to be interrupted)
Divine Shield
this goes w/ the redemption bug, while divine shield is up no attacks trigger the paladin to enter combat so they can cast a full rez with someone hitting them
Dodge,Block,Parry
All special abilities completely ignore dodge/block/parry (A kidneyshot can never be dodged atm)
ShadowSight
The crystals that give the shadowsight buff do not spawn in arenas.
Stun Resistance
All physical stuns completely ignore any stun resistances (talents,meta gems,orc racial)
Druid
Ferocious Bite
Does way less damage than its supposed to (It either doesnt do the Energy to damage conversion or it doesnt scale with AP correctly)
Lifebloom
Heals about 1/3 what it supposed to
Cyclone
Hots heal through cyclone and they shouldnt, Heals are not castable on a target who is affected by cyclone (Normally you should beable to cast a heal at the target but it should have no affect)
Talent [Moonkin Form]
Doesn't restore mana from your melee hits.
Rogue
Mutilate
Damage is not correct (way to low)
Wound Poison
All stacks of wound poison are removed from one poison dispel instead of just one.
Talent [Ruthlessness]
Broken, does not proc at all.
Vanish
Does not give the increased stealth level it should, also Incoming casts are not canceled upon vanishing (If a mage is casting polymorph and you use vanish the polymorph will still land on you)
Shaman
Totems
All totems can be Freezing Traped, also totems cannot be killed by magic abilities only physical attacks
Talent [Nature's Guardian]
Heals more than the 10% its supposed to (i think it stacks w/ healing and it shouldnt)
Priest
Mass Dispel
Does not remove Divine shield or Iceblock
Dispel Magic
Dispels Divine shield/iceblock when it shouldnt
Warrior
Intervene
Doesnt redirect a physical ability attack or stun to the warrior
Spell Reflect
Rogue poisons can be reflected
Warlock
Health Funnel
Only heals the pet for about 75-80 instead of the intended amount (also i believe its supposed to stack w/ spell damage)
Mage
Talent [Water Elemental]
You are unable to cast the pets frost nova while it is casting waterbolt (they will also attack CC'd targets)
Invisibility
#1: The buff prior to going invisible is supposed to drop if you are attacked in anyway (right now it will not if you have a buff that will absorb damage, ice barrier, pw: shield)
#2: While invisible you should not beable to cast any spells/drink/mount (you can do all of these and remain invisibile ATM)
#3: If an attack lands(not absorbed) 1 second before the pre invis buff is done the mage will still go invisible without it canceling the buff
Paladin
Redemption
Rez casts are supposed to be auto canceled upon entering combat and they arnt (you actually have to be interrupted)
Divine Shield
this goes w/ the redemption bug, while divine shield is up no attacks trigger the paladin to enter combat so they can cast a full rez with someone hitting them