Seal of Command Bug

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Peekaboo
Posts: 638

Re: Seal of Command Bug

Post by Peekaboo »

It used to be a 90ms addition to be in line with the retail experience iirc. But seriously, WoW hardly was about skill, neither retail nor private. Competitive attempts always were a joke, most notably in TBC where RNG was way higher than in WotLK.
Yes, experience does matter, but you can't tell me that 750ms make it harder to twist seals on a low latency server.
The average joe has a 250ms reaction time, if at all that suggestion suits bad players to make use of that mechanic.

Seal of Justice had that delay aswell I think.
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Exsurgo
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Posts: 558

Re: Seal of Command Bug

Post by Exsurgo »

Not really trying to debate with your opinions about skill. And yes rng was a plague in tbc. And the latency change does not seem to have made a difference.

Edit just found how arena tournament realm was able to get Seal Twisting to work. Taken for nextgen-wow.com forums:
Nextgen-wow.com wrote:3. Sealtwisting.


How It Works From A Developers PoV:

Within the Spell DBCs Seal Of Command & Seal Of Blood Only Proc Off Of Regular Melee Attacks (The Flag Is Set Only To Only Regular Melee Attacks)

So....

In Patch 1.12 Blizzard Added a 500 ms Delay to Seal Of Command Procs. So The Spell That Seal Of Command Procs has a 500 MS Delay (Usually Around 1 Second Client Side). This Can Be Set By Modifying the Speed Of The Seal Of Command Triggered Spell. (This allows the Visual to be Seen while the damage itself is delayed)

That being said, in between the time in which the SoC proc is triggered and the actual landing of the delayed proc.... IF a player casts seal of blood within that time frame the seal of blood aura will proc off the delayed SoC trigger. Thus creating the miracle of seal twisting.

The reason why you CANNOT just set the delay of the SoC triggered spell is because the SoC auras within the spell DBC are simply set to white melee attacks instead of a chance to proc (for SoC) and a full proc chance (for SoB) on all melee attacks.

So... in conclusion...

You set the delay for all SoC auras to 1000 ms. This is categorized as SPEED under the Spell.DBC and the MS to SPEED ratio is 1000 to 1.
You Set The Proc Flags Of All SoC Spells and Seal Of Blood to 20 (this flag includes special melee attacks and regular melee attacks).

And you have a good day.
All credits to mffn for the above proposed solution.
http://www.nextgen-wow.com/forums/viewt ... f=9&t=1233

Is it ok linking this here, in the name of progress?



http://www.youtube.com/watch?v=qF8Wqe6Tzss

Great example of the mechanic working on another private server.

http://www.youtube.com/watch?v=ygvWHckU6AQ
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