Bug List

Fixed/closed bug reports are moved to this board in archival state. Also contains all the original bug reports from the past years.
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Churp
Posts: 46

Bug List

Post by Churp »

General/Misc

Dodge,Block,Parry
All special abilities completely ignore dodge/block/parry (A kidneyshot can never be dodged atm)

ShadowSight
The crystals that give the shadowsight buff do not spawn in arenas.

Stun Resistance
All physical stuns completely ignore any stun resistances (talents,meta gems,orc racial)

Druid


Ferocious Bite
Does way less damage than its supposed to (It either doesnt do the Energy to damage conversion or it doesnt scale with AP correctly)

Lifebloom
Heals about 1/3 what it supposed to

Cyclone
Hots heal through cyclone and they shouldnt, Heals are not castable on a target who is affected by cyclone (Normally you should beable to cast a heal at the target but it should have no affect)

Talent [Moonkin Form]
Doesn't restore mana from your melee hits.

Rogue

Mutilate
Damage is not correct (way to low)

Wound Poison
All stacks of wound poison are removed from one poison dispel instead of just one.

Talent [Ruthlessness]
Broken, does not proc at all.

Vanish
Does not give the increased stealth level it should, also Incoming casts are not canceled upon vanishing (If a mage is casting polymorph and you use vanish the polymorph will still land on you)

Shaman

Totems
All totems can be Freezing Traped, also totems cannot be killed by magic abilities only physical attacks

Talent [Nature's Guardian]
Heals more than the 10% its supposed to (i think it stacks w/ healing and it shouldnt)

Priest

Mass Dispel
Does not remove Divine shield or Iceblock

Dispel Magic
Dispels Divine shield/iceblock when it shouldnt

Warrior

Intervene
Doesnt redirect a physical ability attack or stun to the warrior

Spell Reflect
Rogue poisons can be reflected

Warlock

Health Funnel
Only heals the pet for about 75-80 instead of the intended amount (also i believe its supposed to stack w/ spell damage)

Mage

Talent [Water Elemental]
You are unable to cast the pets frost nova while it is casting waterbolt (they will also attack CC'd targets)

Invisibility
#1: The buff prior to going invisible is supposed to drop if you are attacked in anyway (right now it will not if you have a buff that will absorb damage, ice barrier, pw: shield)

#2: While invisible you should not beable to cast any spells/drink/mount (you can do all of these and remain invisibile ATM)

#3: If an attack lands(not absorbed) 1 second before the pre invis buff is done the mage will still go invisible without it canceling the buff


Paladin

Redemption
Rez casts are supposed to be auto canceled upon entering combat and they arnt (you actually have to be interrupted)

Divine Shield
this goes w/ the redemption bug, while divine shield is up no attacks trigger the paladin to enter combat so they can cast a full rez with someone hitting them
"all amreican people are fat and black" - Sevik
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Iziena
Donor
Donor
Posts: 5

Re: Bug List

Post by Iziena »

Thank you for taking you're time to report this, these bug's will be added to the list for the development team to deal with.

Many thanks - Iziena
Soxxy
Posts: 19

Re: Bug List

Post by Soxxy »

just may aswell contribute to this thread

Paladins/
Missing blessing of salvation

Warriors/
Defiance is not at the correct value or it's not working, it should be a Threat increase of 0.7.

Devastate is not correctly applying sunders, only refreshing them.

Hunters/

Missdirect is not working atall, not stacking the 3 correct times, staying for 30 seconds, and is not redirecting any threat.
Soxxy
Posts: 19

Re: Bug List

Post by Soxxy »

Divine Shield
this goes w/ the redemption bug, while divine shield is up no attacks trigger the paladin to enter combat so they can cast a full rez with someone hitting them
This is intentional if you remember bubble drinking, but the bubble res is not meant to be possible
Mutilate
Damage is not correct (way to low)
This is due to poisons being taken into account when doing the mutilate
ZatYo
Donor
Donor
Posts: 785

Re: Bug List

Post by ZatYo »

lol that thread is full of !@#$ u've only writen for bugs that are against u or something like that and u havent writen about the most major bugs.. totems can be traped bla bla.. u forgot the part that they arent insta ticking? There are many other shaman bugs like toughnes and there is NOTHING wrong with nature's guardian.About priests there are more and bigger bugs like SWD dealing dmg to u instantly or PoM healing for 800 no metter whats your healing bonus..Enrage and Deathwish stack but why would u notice that when u r playin with a warrior? Most important stuff about paladins isnt working like imp conc aura and more.As much as i know none of the dispell resistance talents are working.
Churp
Posts: 46

Re: Bug List

Post by Churp »

obviously theres more bugs than i wrote in the list months ago, if u have more to add make ur own post just because i made a bug list doesnt mean i know every single bug in the game.

ps. dispel resistance is working fine, also zat the only bugs that affect me on that list are lifebloom/cyclone so i dont get what ur trying to say
"all amreican people are fat and black" - Sevik
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Sailown234
MVP
MVP
Posts: 95

Re: Bug List

Post by Sailown234 »

Mage talents

Fire:
Imp scorch no buff

Frost:
Permafrost, no effect

Thats if folks
MVP - Most Valuable Poster
the more things change, the more things stay the same
Endania
Game Master
Game Master
Posts: 574

Re: Bug List

Post by Endania »

These are now fixed in OregonCore.
Retired Game Master
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