Hunter bugs
Flare
When you cast flare it is supposed to instantly pulse on the ground ... but on smolderforge you have to wait for the visual to land
Hunters mark
Does not not stop people drinking (it is supposed to make them stand up when drinking
Improved Consusive shot
Does not work (is a 5 talent in MM)
Feign Death
Does not stop casts incoming (is supposed to stop the cast thats been castign on you)
The beast within
Causes pushback on the hunters casts when it shouldnt when poped
Frost Trap
Affects people on higher grounds. Example -> You set a frost trap below the bridge in Blade's Edge Arena and the players on the bridge
Talent<Entrapment>
Not working.
Talent<Beastial Swiftness>
Not working.
Intimidation/Beastial Wrath/Kill Command
Do not work if the pet is inside a pillar, out of Line of Sight, but do use up their Cooldown/Mana upon usage.
Snake Trap
The snakes do not inflict various poisons
Steady Shot
Does not add additional damage, only adds to dazed targets.
Aspect of the Wild
Does not affect pets.
Druid
Cyclone
Whenever a target is cycloned, you cannot cast heals on the cycloned target, it should waste mana and a heal, but the heal should not land
and just be stopped by the cyclone, thus allowing stuff like NS -> Cyclone somebody's NS -> Healing Touch, and by that - wasting his NS.
Talent<Moonkin Form>
Doesn't restore mana upon your successfull melee hits like it should.
Faerie Fire
Doesn't bring rogues out of stealth, only keeps them from stealthing after they've left stealth. Example: You see a rogue in stealth,
put Faerie Fire on him, he stays in stealth.
Stuck
When spamming a form to escape snares, you may get stuck in your current form, unable to do anything.
Cyclone heals
Hots and mana procs still tick while cycloned
Hunt druid bugs
Re: Hunt druid bugs
Thank you for taking you're time to report this, these bug's will be added to the list for the development team to deal with.
Many thanks - Iziena
Many thanks - Iziena
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