What is the bug?
Pet movement bug when spamming pet spells/commands that are out of range, on global cooldown or on CD
What kind of bug is it? (Quest, Class, Spell, PvE)
Pet/Spell
How can you reproduce it?
Log onto a warlock for example, summon felhunter, set your pet to "stay", run away 50 yards from the pet, bind devour magic to scroll up or something that you can spam quickly, now target yourself, then put your pet on follow and instantly start spamming devour magic, you will notice that the pet will first run normally towards you, then he will go slower & slower, until he is eventually walking really slow, even though he is in range he won't actually use devour magic on you if you keep spamming it.
Please describe, in detail, what is suppose to occur when this bug happens:
How much you spam a pet spell when it is on cooldown, global cooldown or out of range should have 0 effect on the pets movement, you should be able to spam a pet spell as much as you want and as soon as the spell is able to go off(off cooldown, in range, etc) it's suppose to go off, even if you have been spamming the button,
It's supposed to work like the players spells.
Please describe, in detail, what happens when it bugs up, and how it's malfunctioning:
it bugs up when you spam the buttons too much, same goes for all pet commands, totem stomp macro for example, if you spam it too much the pet will act the same way (walk very slowly etc)
Evidence providing proof of bug:
not needed.
Bug when spamming pet spells that are out of range or on CD
Re: Bug when spamming pet spells that are out of range or on CD
I'd like to add that this seems to be the case of every single pet command. Try to run and spam the pet follow command. You will see that your pet will start walking slowly.
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- Posts: 301
Re: Bug when spamming pet spells that are out of range or on CD
Confirmed.
You can avoid this bug though by using /Click PetActionButton# macros. Just replace '#' with correct number (Attack is 1 etc, empty slots also count). This will turn thigs little tricky with spells you want to cast on something other than your current target.
Here's an example:
As you can see it takes alot more space than /cast [target=player] Devour Magic(Rank 6).
A macro like
wouldn't be possible with the /Click PetActionButton typed macro.
Also you need to make sure you have binded the spell to the right slot on pet Action Bar.
You can avoid this bug though by using /Click PetActionButton# macros. Just replace '#' with correct number (Attack is 1 etc, empty slots also count). This will turn thigs little tricky with spells you want to cast on something other than your current target.
Here's an example:
Code: Select all
#showtooltip Devour Magic(Rank 6)
/target Player
/Click PetActionButton7
/targetlasttarget
A macro like
Code: Select all
#showtooltip
/cast [nomod, target=pet] Devour Magic(Rank 6)
/cast [mod:Shift, target=target] Devour Magic(Rank 6)
/cast [mod:Ctrl, target=party1] Devour Magic(Rank 6)
/cast [mod:Alt, target=focus] Devour Magic(Rank 6)
Also you need to make sure you have binded the spell to the right slot on pet Action Bar.
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
Re: Bug when spamming pet spells that are out of range or on CD
Alright, good to know but as you said, it's not possible with everything. Still a major bug.
- Itslovelol
- Game Master
- Posts: 218
- Location: Germany
Re: Bug when spamming pet spells that are out of range or on CD
Fixed.
On retail pet had a gcd for receiving commands.
(Don't know when live.)
On retail pet had a gcd for receiving commands.
(Don't know when live.)
Former Developer
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