I made a once thread cause of every class,dont want to spam forum with 10000000 posts.
Warlock:Damage taken is the same when we have voidwalker or felhunt in slsl build(Void normal makes us -10% dmg from physical]
Pets has too much resists on stuns and poison effects(still poisons are not included by nature resistance)
Mage: Frostbite procing on reflect spell(as it seems „target can be frostbited only)
Dragon`s breath has too low area effect
Too much resists even with hit cap
Priest:Pain sup doesnt reduce dmg correctly(still take +-2.5k dmg per hit)
Dispel effect many times dispel only 1 spell(using rank 2 only so need to dispel 2 spells)
Too much resists even with hit cap
Sw:d sometimes doesnt makes you out of blind etc
Touch of weakness sometimes makes stun on target
Talents with dmg reduce doesnt work correctly
Inner focus taken by holy talent(dont remember atm name of spell,it makes healing received by crit taken)
Rogue:Too much dmg!!!
Cheap shot resists(are you f...n kidding me?!)
Dodges from behind
Vanish not makes you undetectable sometimes
Poisons resist dispel chance isnt working correctly
Druid:Feral charge interrupt effect proc instantly,normal has 0.5 sec delay(same cyclone)
Pounce resists?!
Too hard to tracking in prowl(still rogue with googles doesnt have any problems with this)
Abolish poison has 5 ticks,normal has 4
Innervate regen works on mana based even if druid is in cat/bear form(biggest joke eu!!!!)
Hunter:Pet makes combat on LoS target
Same as warlocks pet has too much resists on poisons and hamstring
Shaman:Damage taken is same from behind and front when you have shield(shield armor isnt calculated when you take dmg from behind)
Poison dispel totem doesnt including dispel resist chance
Tremor used on target already affected by fear dispels it(cant!!)
Too much distance procing totems(same as procing on LoS)
Windfury totem procs too much(he has hidden cd and cant procing often than every 3 seconds and after 3 swings makes cd for 10 seconds)
Paladin:Shield dmg same as shaman
Too hard to dispel bless of sacrifice
Too much distance of procing bless of sacrifice
Too much resists of Hammer of justice
Warrior:Shield dmg same as shaman
0 dr`s of charge and mace stun
Imp Hamstring has same hidden cd as wf totem,also tagret cant be affected by it when is stuned on intercept
Intercept and charge doesnt have delay same as f.ch.
Mace stun procs on whirlwind(cant stun anyone if its not target of warrior)
Still too much dmg(hits for 3k+ in resi capped players,dont made jk)
Few classes buggs
Re: Few classes buggs
Wf totem has no internal cd, it doesnt have same mechanics as shaman-only wf weapon buff which has internal cd )that is reason why enha shamans should use slow 1-h weapons), so wf totem proc can even proc 2 times in row, but only from white dmg.
Tremor totem pulses every 3 secs ( something like earthbind but players cat see that ,,pulses,,) so if your party member is feared/charmed/sleeped it can definitely remove that fear/charm/sleep
Tremor totem pulses every 3 secs ( something like earthbind but players cat see that ,,pulses,,) so if your party member is feared/charmed/sleeped it can definitely remove that fear/charm/sleep
Re: Few classes buggs
For a lot of this you provide zero evidence, and for the other stuff it's already been well known, like spell hit being a bit all around fucked up for casters, rogue damage is fine aside from retarded pve gear scaling. Tremor is fine.
Paladins have not enough, if anything, when it comes to dispel resistance.
Windfury totem is fine as only the ability has an inner cd. It's different from the totem.
Windfury Totem - Windfury Totem - 20% chance on an extra attack with 445 extra attack power, no cooldown
A lot of this sounds really whiny and uneducated. Can you make a more thorough bug report with some backup for your claims?
Paladins have not enough, if anything, when it comes to dispel resistance.
Windfury totem is fine as only the ability has an inner cd. It's different from the totem.
Windfury Totem - Windfury Totem - 20% chance on an extra attack with 445 extra attack power, no cooldown
A lot of this sounds really whiny and uneducated. Can you make a more thorough bug report with some backup for your claims?
Balls, Cube, Deems, Google [Bot]
Re: Few classes buggs
I don't really see the point of making this thread anyway, GMs are going to see this just as they would see buggs reported on the section that's reserved for it,
If you were making a report, you should have taken into consideration some proofs, of the buggs being actually there, not to mention there are A LOT of more buggs to the every class you've mentioned above.
If you were making a report, you should have taken into consideration some proofs, of the buggs being actually there, not to mention there are A LOT of more buggs to the every class you've mentioned above.
worst player eu
Re: Few classes buggs
proofs about 0.5 sec delay, please.Redefined wrote: Feral charge interrupt effect proc instantly,normal has 0.5 sec delay(same cyclone)
Same, if feral have 3\3 Feral Instinct talent it doesnt mean that prowl is bugged :/Too hard to tracking in prowl(still rogue with googles doesnt have any problems with this)
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- Posts: 56
Re: Few classes buggs
1. Priest:Pain sup doesnt reduce dmg correctly(still take +-2.5k dmg per hit)
2. Dispel effect many times dispel only 1 spell(using rank 2 only so need to dispel 2 spells)
3. Too much resists even with hit cap
4. Sw:d sometimes doesnt makes you out of blind etc
5. Touch of weakness sometimes makes stun on target
6.Talents with dmg reduce doesnt work correctly
7.Inner focus taken by holy talent(dont remember atm name of spell,it makes healing received by crit taken)
1. Worked for me mon.
2. This be a mixed issue. Cause ya can hit with da Dispell Magic, but if the enemy has resistance to dispell effects then only 1 effect might be dispelled (as one was resisted). But a problem dat did occur was that if ya first Dispell Magic (out of the 2 dispells in 1 cast) gets resisted then so is da second one.
3. Spell Hit Rating be broken, like others have been pointin' out already.
4. Tested this 20 times on blinds usin' ma rogue. It be workin' 100%. It only fails if da SWD is resisted.
5. Working as intended mon.
6. Tested this aswell, it be working for me (Tested 50 hits and 50 crits).
7. Da name be ''Blessed Recovery'' and yes it does not always return a 25% of da damage taken.
2. Dispel effect many times dispel only 1 spell(using rank 2 only so need to dispel 2 spells)
3. Too much resists even with hit cap
4. Sw:d sometimes doesnt makes you out of blind etc
5. Touch of weakness sometimes makes stun on target
6.Talents with dmg reduce doesnt work correctly
7.Inner focus taken by holy talent(dont remember atm name of spell,it makes healing received by crit taken)
1. Worked for me mon.
2. This be a mixed issue. Cause ya can hit with da Dispell Magic, but if the enemy has resistance to dispell effects then only 1 effect might be dispelled (as one was resisted). But a problem dat did occur was that if ya first Dispell Magic (out of the 2 dispells in 1 cast) gets resisted then so is da second one.
3. Spell Hit Rating be broken, like others have been pointin' out already.
4. Tested this 20 times on blinds usin' ma rogue. It be workin' 100%. It only fails if da SWD is resisted.
5. Working as intended mon.
6. Tested this aswell, it be working for me (Tested 50 hits and 50 crits).
7. Da name be ''Blessed Recovery'' and yes it does not always return a 25% of da damage taken.
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