Charging players

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Apuclevercow
Posts: 1349

Charging players

Post by Apuclevercow »

Hello,

It seems that since you implemented movemaps on battlegrounds, I'm obliged to be on the ground to charge someone. It means that I can't charge someone when I'm in freefall.
I used to do this when I was jumping from lumber mill in Arathi Basin : Now, I take fall damages and then, I charge... It's quite boring.

Is it supposed to work like this ?
ah
Cube
Posts: 2551

Re: Charging players

Post by Cube »

No.
Balls, Cube, Deems, Google [Bot]
Gregoriano
Posts: 109

Re: Charging players

Post by Gregoriano »

I would like to notice something else. I'm not sure if it is related to movemaps or not, however, lately, falling through ground while charging became a really often occurence, it happens to me at least few time per bg. Few months back, it happened maybe once a day and even then it was often.
Gnomecore
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Apuclevercow
Posts: 1349

Re: Charging players

Post by Apuclevercow »

Does it usually happen to you when you're in WSG ?
ah
Gregoriano
Posts: 109

Re: Charging players

Post by Gregoriano »

It happens everywhere, of course, when charging through uneven\slope terrain, it is more likely to happen.
Gnomecore
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Apuclevercow
Posts: 1349

Re: Charging players

Post by Apuclevercow »

This issue (Being undermap) only happens to me in warsong, never see this on another bg.
ah
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Mayore
Posts: 1525
Location: Poland

Re: Charging players

Post by Mayore »

Apuclevercow wrote:This issue (Being undermap) only happens to me in warsong, never see this on another bg.

it's because warsong is worst bg, it's kind of advice: DO NOT PLAY WSG
Oceans
Donor
Donor
Posts: 77
Location: Belgium

Re: Charging players

Post by Oceans »

I found another bug with charge and intercept...

When I charge a mage that's casting sheep for example, the stun does not interrupt the cast and I end up sheeped back where I started.
This is quite frustrating, I'm sheeped and I'm back at 25 yards, which means the mage can just start casting without having to run in position first.
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Apuclevercow
Posts: 1349

Re: Charging players

Post by Apuclevercow »

It's a timing/resist issue.
ah
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