What is the bug? I have noticed four different items/talents that do not properly grant any increase to melee damage
Is it a spell or database issue? (database relates to any NPC, quest or item) They are the Hunter talent Expose Weakness, Improved Hunter's Mark, Elixir of demonslaying and Mark of the Champion melee trinket.
How can you reproduce it? What I usually do to test it out is I use rupture since it does a static amount of damage every tic and will go up if my attack power increases. I use a target dummy when testing the two hunter talents and a demon type mob for the elixir and trinket.
Please describe, in detail what is suppose to occur when this bug happens: Expose Weakness does appear as a debuff on the mob but gives no increase to damage. Same thing with Hunters mark and the trinket and potion. They appear to activate correctly but give no bonus attack power or damage.
Please describe, in detail what happens when it bugs up, and how it's malfunctioning: I guess nothing happens since they aren't working right.
On a side note hunter's mark is supposed to provide a static amount of RAP which should increase by 11 up to a maximum of 440 every time I attack... I dont believe this is working right either.
some talents and items that dont work
Re: some talents and items that dont work
I will look into these and try and fix them.
Retired Developer.
Re: some talents and items that dont work
Well you take a look into paladin talents also? I'm curious if our passives are working. And also is BOF fixed yet? :pExsurgo wrote:I will look into these and try and fix them.
Arthur C. Clarke - "Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying."
Re: some talents and items that dont work
Xaru wrote:Well you take a look into paladin talents also? I'm curious if our passives are working. And also is BOF fixed yet? :pExsurgo wrote:I will look into these and try and fix them.
nobody cares about your dog class
Re: some talents and items that dont work
I did check vengeance and although the tooltip is bugged it does work. I know that sancity aura works, and so does the crit chance reduction. I still think the proc rate of seal of command is far too low, and am working on that one. I made some changes to the aura system so the weird bof issue should be less likely (although the deeper problem is with the aura immunity mechanic)
Retired Developer.
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