Confirmed, lifebloom actualy, not all hots, if a druid put a lifebloom on a target and i want to put another it restets the first one istead of adding another, but sometimes it works fine.Wacco wrote:Druid Hots cancel each other out and reset stacks.
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Alts: Dooma, Eomera, Exelios.
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FERAL BUGS:
Ferals Brutal hands gear: Causes Your Maim ability to interrupt spellcasting and prevent any spell in that school from being cast for 3 sec. Doesnt work...
the talent that give feral speed: Feral Swiftness movement speed 30% OUTDOOR!!
If you are in WSG and you run i tunnel or you get inside, you lose that speed, but when you come out again, you wont gain that speed again, you need to get in and out of form to get the speed again.. BUG!
Talent bug : Faerie Fire (FERAL) BUG : wont show that you spec that.
if you take Buffs in bg (berserker) (health regan) in stealh, you wont get the buff, its just disapere.
Ferals Brutal hands gear: Causes Your Maim ability to interrupt spellcasting and prevent any spell in that school from being cast for 3 sec. Doesnt work...
the talent that give feral speed: Feral Swiftness movement speed 30% OUTDOOR!!
If you are in WSG and you run i tunnel or you get inside, you lose that speed, but when you come out again, you wont gain that speed again, you need to get in and out of form to get the speed again.. BUG!
Talent bug : Faerie Fire (FERAL) BUG : wont show that you spec that.
if you take Buffs in bg (berserker) (health regan) in stealh, you wont get the buff, its just disapere.
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Feral tree - Rip.
When you use Rip on your target and it misses, you lose all of your combopoints. The CPs should stay on the target when missing.
Feral tree - Shred.
This ability is "dodgeable" here when it shouldn't be as you hit the target from behind.
When you use Rip on your target and it misses, you lose all of your combopoints. The CPs should stay on the target when missing.
Feral tree - Shred.
This ability is "dodgeable" here when it shouldn't be as you hit the target from behind.
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Feral swiftness(talent) bug: It works when you're outdoor. If you go indoor while in cat form, the movement speed is reduced by 30%(so far so good). But when you return outdoor, you're movement speed does not increase back. You have to exit cat form and enter it again to gain the movement speed.
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Feral tree - Heart of the wild talent. Does not increase stamina in bear form and does not increase attack power in cat form
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Working as intended unfortunately, it was changed in wrath.Saltskin wrote:Feral swiftness(talent) bug: It works when you're outdoor. If you go indoor while in cat form, the movement speed is reduced by 30%(so far so good). But when you return outdoor, you're movement speed does not increase back. You have to exit cat form and enter it again to gain the movement speed.
Feral tree - Heart of the wild talent. Does not increase stamina in bear form and does not increase attack power in cat form
Heart of the wild does work, you just have to shift forms.
Dodges from Shred are due to client-server latency, i.e on your screen you look like you are behind but to the other player you could be in-front
The rip combo points is indeed a bug, and I will try to get it fixed resonably soon.
Retired Developer.
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Dodge from behind is a problem even with abilities that only work from behind, so doubt latency is the only problem.
Blue wrote:Yo Seret, can you untie Mayor?
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I am still convinced that this happened on retail, however I do agree that it seems to happen much more frequently on SF. I am going to look into these behind only attacks and see if I can reduce the dodge radius. (Mutilate, Backstab, Shred).
I have noticed this before, but It may be a visual bug rather than a mechanic problem? Any idea what specific circumstance causes this to happen? I am having a hard time replicating this in testing.SheLexa wrote:Confirmed, lifebloom actualy, not all hots, if a druid put a lifebloom on a target and i want to put another it restets the first one istead of adding another, but sometimes it works fine.Wacco wrote:Druid Hots cancel each other out and reset stacks.
Retired Developer.
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When a druid get silenced is it normal he/she can still morph and such ignore that silence and after that use any spell whatever he/she wants?
Same mechanic problem on slows and immobilizing: They morph and lose all their slowing or immobilizing debuffs.
If these mechanics where on retail ... its the lamest -_-
Same mechanic problem on slows and immobilizing: They morph and lose all their slowing or immobilizing debuffs.
If these mechanics where on retail ... its the lamest -_-
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It's working as intended.Zydian05 wrote:When a druid get silenced is it normal he/she can still morph and such ignore that silence and after that use any spell whatever he/she wants?
Same mechanic problem on slows and immobilizing: They morph and lose all their slowing or immobilizing debuffs.
If these mechanics where on retail ... its the lamest -_-
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