Passion Gy farming

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Zapcraclepop
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Re: Passion Gy farming

Post by Zapcraclepop »

Abwyz wrote:
Henhouse wrote:This has been an ongoing problem for a long time, and continues to be one that apparently frames Smolderforge under bad name for new players. I am not sure how to even prevent this type of behavior. How do you make one want to only focus on battleground objectives? Clearly everyone is obsessed with honorable kills and killing players that have a lesser advantage than them.
Solution is very easy, if there is an evidence of player camping GY and it is 1st time 1 day ban, 2nd time 3 days ban, 3rd time 1 week ban, 4rd time 1 month ban, 5th time perm ban. :)
Yeah... that isn't going to fly very far. Besides, doesn't SF have the three strike rule, not "treat it like a DUI, slap on the wrist, free to go."

Should be more along the lines of: Warning, 1d, 3d, Byebye. (Passion would evaporate inside a month, though) :((((((((((((

Also, yes, Hillsbrad. These tiny freaking zones are absolutely worthless. It only encourages one side to just camp their graveyard. It doesn't matter whether they get HKs or not, the fact they are slaughtering them with little to no effort is enough to keep them going.

And while you guys may argue over balance, I nearly live in that zone; Alliance has control of it for the first 5-10 minutes until Horde realizes the gate is open. That's it. They can push all they want, but ultimately, they still get pushed right back to the GY and farmed again. I used to have sympathy for them, but they keep jumping into a sea of red. Lemmings will be Lemmings, I guess.
Blue
Posts: 263

Re: Passion Gy farming

Post by Blue »

Hen, why not trying on putting a timer on wsg? a 20-30 minute timer... that might work...
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Henhouse
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Re: Passion Gy farming

Post by Henhouse »

Blue wrote:Hen, why not trying on putting a timer on wsg? a 20-30 minute timer... that might work...
Possible, but not possible to integrate into the game like retail does where it shows on your screen. This would result in the game ending abruptly and unknowingly.

Additionally, I feel this would only make it worse having them try to graveyard farm as quick as they can in that 20-30 minutes. Adding a timer won't necessarily make them want to do objectives.
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Blue
Posts: 263

Re: Passion Gy farming

Post by Blue »

Henhouse wrote:
Blue wrote:Hen, why not trying on putting a timer on wsg? a 20-30 minute timer... that might work...
Possible, but not possible to integrate into the game like retail does where it shows on your screen. This would result in the game ending abruptly and unknowingly.

Additionally, I feel this would only make it worse having them try to graveyard farm as quick as they can in that 20-30 minutes. Adding a timer won't necessarily make them want to do objectives.
Trying doesn't always mean failing.
Cube
Posts: 2551

Re: Passion Gy farming

Post by Cube »

30m timer (10m/flag, shouldn't need much more), try to integrate an announcement in the chat (if that's possible.) Disable hk's (in wsg specifically ofc.) Would be a nice 'fuck you' for the hk farming idiots.

If this fails, you can always make both teams lose if one team doesn't win by capping 3 flags. Harsh, yes. People will however still get some honor and a mark, and it would hopefully be enough to get a bunch of players in each wsg to actually focus on the objective. An announcement at the start of each wsg could explain how this works, on top of a general announcement whenever wsg is up. If this is even possible.

Hk farming in the other bg's isn't really a problem, since it almost always means that one team holds 4-5 bases, which means it'll end fairly fast. Personally, I dislike zerging at a gy like a dick, whichever bg it happens to be. Then again, I dislike zerging in general, and prefer an interesting, fair fight. I wouldn't even consider it hk farming in the other bg's, since it's not really as excessive as it is in wsg. Gy camping, sure. But as said, it ends pretty fast anyway, and you can just semi-afk until it ends, and be a dick/cry about random shit on the forums instead.

Engrish, 2am, np.
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Amgseret
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Re: Passion Gy farming

Post by Amgseret »

Aww, its like nothing changed at all. What a warm and fuzzy feeling.
Blue wrote:Yo Seret, can you untie Mayor?
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Gandraman
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Re: Passion Gy farming

Post by Gandraman »

Amgseret wrote:Aww, its like nothing changed at all. What a warm and fuzzy feeling.
Quality of Gy farming isn't as good as used to be ...
04:18:06 In quiet contemplation, Henhouse mourns your death.
04:18:18 <70:Henhouse>: biG Deddy GranD no dieE
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Amgseret
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Re: Passion Gy farming

Post by Amgseret »

Gandraman wrote:
Amgseret wrote:Aww, its like nothing changed at all. What a warm and fuzzy feeling.
Quality of Gy farming isn't as good as used to be ...
This are sad news indeed.
Blue wrote:Yo Seret, can you untie Mayor?
Xaru
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Re: Passion Gy farming

Post by Xaru »

Things changed a lot. Passion no longer graveyard farms except on a couple of occasions when we have new members when Ezatt quickly warns them. The only time it happened in the screenshots was premade vs. premade, there's no way you can lock down FAK premade for more than 5 mins. The problem is you guys focus way too much on zerging instead of objectives. We always used to spam "IGNORE THE HORDE, GO FOR FLAG" and focus only on winning, that's how we became so strong. Team vs. team I will honestly admit that the old ROFLCOPTER FAK guild was stronger than passion in a kill-fest. Passion has always been more objective-focused than other premade guilds. Having said that though sometimes it happens particularly in AB where we want to shut them down. I believe the "issue" of gy farming has been tackled, as in - relentless GY farming is a thing of the past.

Here are some screenshots from today that I took without telling Ezatt. He quickly warns a warrior who is on top of the base, then explains to Resolol that "even if you guys won't get banned for it, I will be" wherein they apologise:

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Henhouse
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Re: Passion Gy farming

Post by Henhouse »

I concur with Ezatt.


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