Post your UI (interface)

Post pictures of screenshots in WoW, Smolderforge or retail! -- Also videos that you've made about the game.
Lunardream
Posts: 7

Re: Post your UI (interface)

Post by Lunardream »

I`m using default UI just feels more natural not really alot of addons going on just
FocusFrame & MoveAnything

http://i.imgur.com/rkYgVf7.jpg

Preety basic
Zapcraclepop
Posts: 971

Re: Post your UI (interface)

Post by Zapcraclepop »

http://imgur.com/J1oFuIz

I know not all the binds show on those stupid small buttons, but trust me... EVERYTHING that you see there is bound to a hotkey. Only exceptions are those quest items you see there, and companion(s). Those don't deserve a key.

Before you say it, I have really long fingers. I can easily hit '7' without distorting my hand or leaving the "Home" location situated around W A S D. Though in the past I used to stop at 5 or 6. '7' is just my rank 1 chain heal for charging up my trinket.
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Deems
Posts: 1508
Location: Wonderland

Re: Post your UI (interface)

Post by Deems »

Zapcraclepop wrote:http://imgur.com/J1oFuIz

I know not all the binds show on those stupid small buttons, but trust me... EVERYTHING that you see there is bound to a hotkey. Only exceptions are those quest items you see there, and companion(s). Those don't deserve a key.

Before you say it, I have really long fingers. I can easily hit '7' without distorting my hand or leaving the "Home" location situated around W A S D. Though in the past I used to stop at 5 or 6. '7' is just my rank 1 chain heal for charging up my trinket.
Whats up with your aspect ratio? The action buttons are all screwed up (width and height should be the same value).
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Apuclevercow
Posts: 1349

Re: Post your UI (interface)

Post by Apuclevercow »

Deems wrote:
Whats up with your aspect ratio? The action buttons are all screwed up (width and height should be the same value).
1024x576
op 16:9
But ye, there is probably something to change on the video settings in order to setup buttons correctly.
ah
Zapcraclepop
Posts: 971

Re: Post your UI (interface)

Post by Zapcraclepop »

I honestly don't see the point. I made them so tiny just to reduce the footprint, I have A LOT of binds, so I need them to be small. I had to keep interuptbar at that size just to be able to accurately track it, although I should just get a minimal invasive cooldown timer of some kind.

Heck, if I could find a way with bartender to turn the bars off, and have binds continue to work I would do that instead. Fade out, is not a satisfactory alternative. I know it's awkward looking, the sizes of the bars vary between .70 and .30. I should find a manner of standardizing it.
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Deems
Posts: 1508
Location: Wonderland

Re: Post your UI (interface)

Post by Deems »

It's not the size that is weird, its the shape. They should be squares where the sides are all equal length (they get skewed when you don't play on a native resolution).

Unless you set them to look like that on purpose.
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Zapcraclepop
Posts: 971

Re: Post your UI (interface)

Post by Zapcraclepop »

Deems wrote:It's not the size that is weird, its the shape. They should be squares where the sides are all equal length (they get skewed when you don't play on a native resolution).

Unless you set them to look like that on purpose.
Now I see what you mean. I think that's just from how I stack the bars, and I've since changed it again today. I made them all the same size, and it actually made an improvement on that. Thanks for the tip on native resolution by the way.
Cube
Posts: 2551

Re: Post your UI (interface)

Post by Cube »

Zapcraclepop wrote:I honestly don't see the point. I made them so tiny just to reduce the footprint, I have A LOT of binds, so I need them to be small. I had to keep interuptbar at that size just to be able to accurately track it, although I should just get a minimal invasive cooldown timer of some kind.

Heck, if I could find a way with bartender to turn the bars off, and have binds continue to work I would do that instead. Fade out, is not a satisfactory alternative. I know it's awkward looking, the sizes of the bars vary between .70 and .30. I should find a manner of standardizing it.
This is my ui with ~75+ keybinds, no bar addons of any kind. Could easily fit more binds with some modifications to a few macros.

Image
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Zapcraclepop
Posts: 971

Re: Post your UI (interface)

Post by Zapcraclepop »

So you have your keybinds set inside the game's menu, not an addon. Hmm. I do like how clean and neat that is. Hmmm. 75+ binds though? With only two rows of bars showing? Elaborate please. Did you simply put binds in the side bars and then turn visibility of the sidebars off in the menu, or how did you achieve 75+ using 2 bars and default UI?
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Deems
Posts: 1508
Location: Wonderland

Re: Post your UI (interface)

Post by Deems »

Modifier macros!

If you look at the picture he seems to be only displaying spells with a cooldown, and hiding everything else. Thats why theres only two bars on display - you really don't need to display all the useless icons on your screen, they just take unnecessary space.
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