Post your UI (interface)
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- Posts: 7
Re: Post your UI (interface)
I`m using default UI just feels more natural not really alot of addons going on just
FocusFrame & MoveAnything
http://i.imgur.com/rkYgVf7.jpg
Preety basic
FocusFrame & MoveAnything
http://i.imgur.com/rkYgVf7.jpg
Preety basic
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- Posts: 971
Re: Post your UI (interface)
http://imgur.com/J1oFuIz
I know not all the binds show on those stupid small buttons, but trust me... EVERYTHING that you see there is bound to a hotkey. Only exceptions are those quest items you see there, and companion(s). Those don't deserve a key.
Before you say it, I have really long fingers. I can easily hit '7' without distorting my hand or leaving the "Home" location situated around W A S D. Though in the past I used to stop at 5 or 6. '7' is just my rank 1 chain heal for charging up my trinket.
I know not all the binds show on those stupid small buttons, but trust me... EVERYTHING that you see there is bound to a hotkey. Only exceptions are those quest items you see there, and companion(s). Those don't deserve a key.
Before you say it, I have really long fingers. I can easily hit '7' without distorting my hand or leaving the "Home" location situated around W A S D. Though in the past I used to stop at 5 or 6. '7' is just my rank 1 chain heal for charging up my trinket.
Re: Post your UI (interface)
Whats up with your aspect ratio? The action buttons are all screwed up (width and height should be the same value).Zapcraclepop wrote:http://imgur.com/J1oFuIz
I know not all the binds show on those stupid small buttons, but trust me... EVERYTHING that you see there is bound to a hotkey. Only exceptions are those quest items you see there, and companion(s). Those don't deserve a key.
Before you say it, I have really long fingers. I can easily hit '7' without distorting my hand or leaving the "Home" location situated around W A S D. Though in the past I used to stop at 5 or 6. '7' is just my rank 1 chain heal for charging up my trinket.
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- Apuclevercow
- Posts: 1349
Re: Post your UI (interface)
1024x576Deems wrote:
Whats up with your aspect ratio? The action buttons are all screwed up (width and height should be the same value).
op 16:9
But ye, there is probably something to change on the video settings in order to setup buttons correctly.
ah
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- Posts: 971
Re: Post your UI (interface)
I honestly don't see the point. I made them so tiny just to reduce the footprint, I have A LOT of binds, so I need them to be small. I had to keep interuptbar at that size just to be able to accurately track it, although I should just get a minimal invasive cooldown timer of some kind.
Heck, if I could find a way with bartender to turn the bars off, and have binds continue to work I would do that instead. Fade out, is not a satisfactory alternative. I know it's awkward looking, the sizes of the bars vary between .70 and .30. I should find a manner of standardizing it.
Heck, if I could find a way with bartender to turn the bars off, and have binds continue to work I would do that instead. Fade out, is not a satisfactory alternative. I know it's awkward looking, the sizes of the bars vary between .70 and .30. I should find a manner of standardizing it.
Re: Post your UI (interface)
It's not the size that is weird, its the shape. They should be squares where the sides are all equal length (they get skewed when you don't play on a native resolution).
Unless you set them to look like that on purpose.
Unless you set them to look like that on purpose.
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- Posts: 971
Re: Post your UI (interface)
Now I see what you mean. I think that's just from how I stack the bars, and I've since changed it again today. I made them all the same size, and it actually made an improvement on that. Thanks for the tip on native resolution by the way.Deems wrote:It's not the size that is weird, its the shape. They should be squares where the sides are all equal length (they get skewed when you don't play on a native resolution).
Unless you set them to look like that on purpose.
Re: Post your UI (interface)
This is my ui with ~75+ keybinds, no bar addons of any kind. Could easily fit more binds with some modifications to a few macros.Zapcraclepop wrote:I honestly don't see the point. I made them so tiny just to reduce the footprint, I have A LOT of binds, so I need them to be small. I had to keep interuptbar at that size just to be able to accurately track it, although I should just get a minimal invasive cooldown timer of some kind.
Heck, if I could find a way with bartender to turn the bars off, and have binds continue to work I would do that instead. Fade out, is not a satisfactory alternative. I know it's awkward looking, the sizes of the bars vary between .70 and .30. I should find a manner of standardizing it.

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- Posts: 971
Re: Post your UI (interface)
So you have your keybinds set inside the game's menu, not an addon. Hmm. I do like how clean and neat that is. Hmmm. 75+ binds though? With only two rows of bars showing? Elaborate please. Did you simply put binds in the side bars and then turn visibility of the sidebars off in the menu, or how did you achieve 75+ using 2 bars and default UI?
Re: Post your UI (interface)
Modifier macros!
If you look at the picture he seems to be only displaying spells with a cooldown, and hiding everything else. Thats why theres only two bars on display - you really don't need to display all the useless icons on your screen, they just take unnecessary space.
If you look at the picture he seems to be only displaying spells with a cooldown, and hiding everything else. Thats why theres only two bars on display - you really don't need to display all the useless icons on your screen, they just take unnecessary space.
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