Passion Gy farming
Re: Passion Gy farming
Our opinions are subjective because neither of us spend 90% of the total existing Crater time in the actual zone pvping. As a consequence we make assumptions about the nature of the pvp in the zone when we are not there.
I stated that from my personal experience the pvp there is acceptably balanced. Often fights begin in the middle and the balance of power waxes and wanes between the two factions. Many times the fighting will culminate in some graveyard action; but to ignore all the fighting in-between seems imprudent.
Nobody can claim as fact that the pvp there is 90% imbalanced. To do so is masquerading an assumption as absolute. Perhaps we play at different times and experience a different dynamic to conflict in the zone? Yet that very element in itself means you cannot make assumptions about what happens in my Azshara Crater playtime as supporting your opinion, and the reverse is true for me.
Now I do grant you that often for several minutes one faction will camp below the GY. However I do not always count this as a binary in-balance because often the defending side will grow in force and push out. To expect a perfect (impossibly) balanced mid-fight is unrealistic; but we cannot lump everything else in-between into degenerate and unsatisfactory pvp.
I stated that from my personal experience the pvp there is acceptably balanced. Often fights begin in the middle and the balance of power waxes and wanes between the two factions. Many times the fighting will culminate in some graveyard action; but to ignore all the fighting in-between seems imprudent.
Nobody can claim as fact that the pvp there is 90% imbalanced. To do so is masquerading an assumption as absolute. Perhaps we play at different times and experience a different dynamic to conflict in the zone? Yet that very element in itself means you cannot make assumptions about what happens in my Azshara Crater playtime as supporting your opinion, and the reverse is true for me.
Now I do grant you that often for several minutes one faction will camp below the GY. However I do not always count this as a binary in-balance because often the defending side will grow in force and push out. To expect a perfect (impossibly) balanced mid-fight is unrealistic; but we cannot lump everything else in-between into degenerate and unsatisfactory pvp.
Retired Developer.
Re: Passion Gy farming
upon next GY farm disband the gy campin guild.
ban the gleader if he's provoking the gy farm.
put wsg on solo que again.
give ppl the option to choose btween boj's or let them get more marks for Transmog tokens.
ban the gleader if he's provoking the gy farm.
put wsg on solo que again.
give ppl the option to choose btween boj's or let them get more marks for Transmog tokens.
Peace and serenity :
http://www.smolderforge.com/forums/view ... f=4&t=8012
-Selling account 25?ó?ÇÜ?¼ pm if interested-
http://www.smolderforge.com/forums/view ... f=4&t=8012
-Selling account 25?ó?ÇÜ?¼ pm if interested-
Re: Passion Gy farming
That is very true, and well put. I would however say that assumptions can be made, to an extent. Azshara is better designed than the old Hyjal pvp zone, but it suffers from the same problems, because at its core, it's basically the same. The only thing that makes it better is the graveyards.Exsurgo wrote:Our opinions are subjective because neither of us spend 90% of the total existing Crater time in the actual zone pvping. As a consequence we make assumptions about the nature of the pvp in the zone when we are not there.
I stated that from my personal experience the pvp there is acceptably balanced. Often fights begin in the middle and the balance of power waxes and wanes between the two factions. Many times the fighting will culminate in some graveyard action; but to ignore all the fighting in-between seems imprudent.
Nobody can claim as fact that the pvp there is 90% imbalanced. To do so is masquerading an assumption as absolute. Perhaps we play at different times and experience a different dynamic to conflict in the zone? Yet that very element in itself means you cannot make assumptions about what happens in my Azshara Crater playtime as supporting your opinion, and the reverse is true for me.
Now I do grant you that often for several minutes one faction will camp below the GY. However I do not always count this as a binary in-balance because often the defending side will grow in force and push out. To expect a perfect (impossibly) balanced mid-fight is unrealistic; but we cannot lump everything else in-between into degenerate and unsatisfactory pvp.
You say that from your personal experience, the balance of the factions, and the fighting which occurs, is acceptable. I say that from my personal experience, it's not. Most of the times I've been there, one faction is dominant for most, if not all of the uptime. Obviously the periods where it's balanced isn't a problem, and doesn't need to be looked at. The times where it's not balanced can however be looked at, and solved, if this is the course that Henhouse decides to take.
But no, you're right, I can't say that the case of one faction locking another down happens 90% of the zones uptime. It does happen way more often than not, when I've been there, and I've been online quite a lot the last couple of days. But sure, it may be as you say, that it varies depending on which time during the day you decide to go there, which would make sense, considering that faction balance follows the same pattern. But in whichever light you want to see it, the problem still persists. If it only happened every once in a while, it wouldn't matter much, but in my opinion, and experience, it happens enough times that it should be looked at.
As you say, you can't force a consistent balance between the factions (or well, you could, but the solution would do more harm than good.) Since the faction balance is already a major problem on Smolderforge, it's only natural that a faction based pvp zone, open to everyone, would suffer from this as well. There is however a great many things you could do to counteract this problem (to an extent), whenever it appears, without disturbing the periods where it doesn't. As Henhouse said, spreading people out a bit with more than one graveyard would help, since it would be harder for one faction to lock the other one down. A problem might follow this solution though, and that is that one graveyard gets locked even easier by the dominant faction, because of players getting spread thin by random resurrection points. It's fairly easy to solve though, by something as simple as putting up portals between the different graveyards. This is only one of many things you could do to make the zone more dynamic, fun, and varied, without removing the elements that are already there, except, of course, the graveyard farming.
One of the major problems that often follow a graveyard lockdown, especially when it occurs as often as it does here, is that players get demoralized, and that the zone becomes less active than it could be because of this. You say that every now and then, the suppressed faction gets reinforced by players that zone in, which does happen. But something that also happens, more often than not from what I've seen, is that players of that same faction gives up, and leaves. This only amplifies said problem, and the experience for a lot of players suffer because of this.
This would obviously mean more work for Henhouse, if he would, in the future, decide to have another look at the zone, and possibly change a thing or two. But I'm more than certain that he has the help, and support needed at hand to make it possible.
Balls, Cube, Deems, Google [Bot]
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- Posts: 10
Re: Passion Gy farming
What about introducing some kind of reward system that gives the players incentive to complete the bg fast?
Re: Passion Gy farming
I don't see any graveyard farming. A couple of people on top of the graveyard doesn't amount to graveyard farming, you can easily get away and kill them. This is a premade vs. premade guild fight anyway, so stop whining over the fact that you lost.
Arthur C. Clarke - "Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying."
Re: Passion Gy farming
Jesus, writing shit at 3:30 am isn't the best of ideas.
Balls, Cube, Deems, Google [Bot]
Re: Passion Gy farming
I agree 100% with this. It is a much better designed zone but still the same flaws as Hyjal. When the topic came up a few months ago me and Zapcrackle pushed for Hillsbrad foothills because the zone could incorporate multiple graveyards. Splitting the zone up into four graveyards and (somehow) dynamically spreading players out could help the situation. Ask yourself how often do you get graveyard camped in Alterac Valley?Cube wrote:
That is very true, and well put. I would however say that assumptions can be made, to an extent. Azshara is better designed than the old Hyjal pvp zone, but it suffers from the same problems, because at its core, it's basically the same. The only thing that makes it better is the graveyards.
Ultimately however it is the attitude of the players that will have the biggest effect, something we all know already to be true.
Never a great idea :)Cube wrote: Jesus, writing shit at 3:30 am isn't the best of ideas.
Retired Developer.
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- Posts: 5
Re: Passion Gy farming
It wasn't premade vs. premade there isn't premade vs. premade often if there is a premade it's premade vs. randoms most times
and it wasn't only a few at graveyard, but if you are dead that fast you can't make realy good screenshots, and standing down the graveyard and casting/shooting trough the map is nearly the same as standing directly in the graveyard
and in this post we wanted to say that this isn't the first time that passion farms graveyard like hell, they do it pretty often and it seems like they are addicted to it
to the think with the clicker interface, yes I'm a clicker and not using any addons but even with no addons and clicking like hell most passion members lay in the dust because they can't play the class right that they are playing, hated for example realy rules with his heal druid but with his other chars he didn't show me any good skills, just simple and normal gameplay
I don't want to say that all passion members are bad but most of them for sure are and aren't good without the 2 or 3 healers they have in there back most times
I can't say anything about roflcopter because I only see a player of them sometimes and neither play with them in a groupe
and it wasn't only a few at graveyard, but if you are dead that fast you can't make realy good screenshots, and standing down the graveyard and casting/shooting trough the map is nearly the same as standing directly in the graveyard
and in this post we wanted to say that this isn't the first time that passion farms graveyard like hell, they do it pretty often and it seems like they are addicted to it
to the think with the clicker interface, yes I'm a clicker and not using any addons but even with no addons and clicking like hell most passion members lay in the dust because they can't play the class right that they are playing, hated for example realy rules with his heal druid but with his other chars he didn't show me any good skills, just simple and normal gameplay
I don't want to say that all passion members are bad but most of them for sure are and aren't good without the 2 or 3 healers they have in there back most times
I can't say anything about roflcopter because I only see a player of them sometimes and neither play with them in a groupe
Re: Passion Gy farming
That Muhnalisa guy should be banned for proposing illegal activity (gy farming).
Tap Peekaboo: Upset target moron.
DON'T MOVE!
DON'T MOVE!
Re: Passion Gy farming
Solution is very easy, if there is an evidence of player camping GY and it is 1st time 1 day ban, 2nd time 3 days ban, 3rd time 1 week ban, 4rd time 1 month ban, 5th time perm ban. :)Henhouse wrote:This has been an ongoing problem for a long time, and continues to be one that apparently frames Smolderforge under bad name for new players. I am not sure how to even prevent this type of behavior. How do you make one want to only focus on battleground objectives? Clearly everyone is obsessed with honorable kills and killing players that have a lesser advantage than them.
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