LF answers :)
Re: LF answers :)
Sup,
so I have 3 questions about things that came to my mind not so long ago. I couldnt find info anywehere so, u might know :)
1)
Does haste/spell-cast-time-reducing buffs also reduces GCD caused by weapon switch in combat? Does GCD caused by weapon switch have stable duration? Is this GCD same for all classes(do rogs/priests/wars have to same GCD time when they switch weps?)
Haste reduces spell casting time and GCD but does it also reduce GCD which is caused by switching weapons in combat?(for example u switch from sunflare + hearth of the pitt to Golden Staff of QuelThalas --> is this afffected by your current haste, haste of the staff?)
2)
Is there a way to force client to load WHOLE map content when loading a new map? --> other than modifying wow.exe client --> could cause auto-ban by anticheat systems
Map loading causes lag/freeze/shutter/fps drop under maxHz of your monitor --> lag.Probably due to loading into RAM, idk. Especially on TBC emulators which are well known for their Freezing when you set your Terrain Distance - Video settings to FAR. Its server side problem(i didnt experience it on retail) but it can be fixed by setting terrain distance into "NEAR".
This is well known in FPS games like CS:GO where a little lag can cost u a round/game. In those games there are console commands to fix this issue.
What i mean is: Whenever u join another zone (for example u join into arena, ruins of lordaeron loading..., boom u are in arena) u will have loaded everything so it wont lag when u step on something that game didnt load during loading screen...
3)
Can be spell hit rating PVP cap replaced by Shadow Focus talent? (5 - 10%, 4 - 8% , 3 - 6%, 2 - 4% , 1- 2%)
I got that talent at 3/5 whole time so it should cover 6% "spell hit rating?" .
I dont know. Im socketing spell hit rating up to 4.20% anyway cuz im not sure of that.
Spell hit rating tooltip: Increases your spell hit chance to hit a target.
Shadow focus tooltip: Reduces your chance to resist your Shadow Spells.
Isnt this the same?
(on this server im almost sure its bugged and cannot be replaced cuz I tried to switch those hit gems and I hadnt spell hit rating cap from them which caused more resists)
Thx for dank answerz :3
so I have 3 questions about things that came to my mind not so long ago. I couldnt find info anywehere so, u might know :)
1)
Does haste/spell-cast-time-reducing buffs also reduces GCD caused by weapon switch in combat? Does GCD caused by weapon switch have stable duration? Is this GCD same for all classes(do rogs/priests/wars have to same GCD time when they switch weps?)
Haste reduces spell casting time and GCD but does it also reduce GCD which is caused by switching weapons in combat?(for example u switch from sunflare + hearth of the pitt to Golden Staff of QuelThalas --> is this afffected by your current haste, haste of the staff?)
2)
Is there a way to force client to load WHOLE map content when loading a new map? --> other than modifying wow.exe client --> could cause auto-ban by anticheat systems
Map loading causes lag/freeze/shutter/fps drop under maxHz of your monitor --> lag.Probably due to loading into RAM, idk. Especially on TBC emulators which are well known for their Freezing when you set your Terrain Distance - Video settings to FAR. Its server side problem(i didnt experience it on retail) but it can be fixed by setting terrain distance into "NEAR".
This is well known in FPS games like CS:GO where a little lag can cost u a round/game. In those games there are console commands to fix this issue.
What i mean is: Whenever u join another zone (for example u join into arena, ruins of lordaeron loading..., boom u are in arena) u will have loaded everything so it wont lag when u step on something that game didnt load during loading screen...
3)
Can be spell hit rating PVP cap replaced by Shadow Focus talent? (5 - 10%, 4 - 8% , 3 - 6%, 2 - 4% , 1- 2%)
I got that talent at 3/5 whole time so it should cover 6% "spell hit rating?" .
I dont know. Im socketing spell hit rating up to 4.20% anyway cuz im not sure of that.
Spell hit rating tooltip: Increases your spell hit chance to hit a target.
Shadow focus tooltip: Reduces your chance to resist your Shadow Spells.
Isnt this the same?
(on this server im almost sure its bugged and cannot be replaced cuz I tried to switch those hit gems and I hadnt spell hit rating cap from them which caused more resists)
Thx for dank answerz :3
Re: LF answers :)
1. Not sure if haste lowers the gcd of a weapon switch, but even if it does, I'm fairly sure spell haste doesn't. This isn't Wrath, and haste =/= spell haste.
2. No idea.
3. If it works as it should, then yes, it should be the same. It's essentially hit rating.*
* edit: Do keep in mind that (obviously) it only covers spells from the shadow school, so dispels and such will suffer if you use it as a substitute.
2. No idea.
3. If it works as it should, then yes, it should be the same. It's essentially hit rating.*
* edit: Do keep in mind that (obviously) it only covers spells from the shadow school, so dispels and such will suffer if you use it as a substitute.
Balls, Cube, Deems, Google [Bot]
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- Posts: 49
Re: LF answers :)
1. Not sure if haste lowers the gcd of a weapon switch, but even if it does, I'm fairly sure spell haste doesn't. This isn't Wrath, and haste =/= spell haste.
2. No idea.
3. If it works as it should, then yes, it should be the same. It's essentially hit rating.*
* edit: Do keep in mind that (obviously) it only covers spells from the shadow school, so dispels and such will suffer if you use it as a substitute.
2. No idea.
3. If it works as it should, then yes, it should be the same. It's essentially hit rating.*
* edit: Do keep in mind that (obviously) it only covers spells from the shadow school, so dispels and such will suffer if you use it as a substitute.
Re: LF answers :)
1. ye it makes sense, so if u switch + cast at the same time, u will get GCD of weapon, not spell reduced by spell haste... so its completely waste having spell haste in gear.(as shadow priest for example)
3.
well its obviously bugged on this server(not rly surprising right).
Dispel is probably the only one which will suffer from not having hit rating or there is something else? Mass dispel has 2 mechanics: 1) dispeling party/enemy from magic buffs/debuffs --> can be resisted 2) dispeling ice block/paladin bubble --> cannot be resisted even if pala has talents on buff dispel resist. So on Mass Dispel hit rating wouldnt matter.
And dispel... hm ye...Dispels are resisting as fuck even if u have 20% spell hit -.-. For example we were playing SPR against dwarf PW(pala + war), rog sapped pala and I was trying to dispel blessing of sacrifice from warior for whole time of sap and I still didnt dispel it... :D :D but.. Classes that you dispel most are priest,druid and paladin(seal of sacrifice). Those classes have additional buff resisting talent so hit rating of 4% doesnt rly help me that much. Its a matter of RNG.
btw it would be nice if some dev could confirm that number 3. :D I will have to re-make gear on every server then :D
3.
well its obviously bugged on this server(not rly surprising right).
Dispel is probably the only one which will suffer from not having hit rating or there is something else? Mass dispel has 2 mechanics: 1) dispeling party/enemy from magic buffs/debuffs --> can be resisted 2) dispeling ice block/paladin bubble --> cannot be resisted even if pala has talents on buff dispel resist. So on Mass Dispel hit rating wouldnt matter.
And dispel... hm ye...Dispels are resisting as fuck even if u have 20% spell hit -.-. For example we were playing SPR against dwarf PW(pala + war), rog sapped pala and I was trying to dispel blessing of sacrifice from warior for whole time of sap and I still didnt dispel it... :D :D but.. Classes that you dispel most are priest,druid and paladin(seal of sacrifice). Those classes have additional buff resisting talent so hit rating of 4% doesnt rly help me that much. Its a matter of RNG.
btw it would be nice if some dev could confirm that number 3. :D I will have to re-make gear on every server then :D
- Apuclevercow
- Posts: 1349
Re: LF answers :)
An old dev if you prefer, but he answered few of your questions. Feel free to check his posts.
ah
Re: LF answers :)
i was rolling down and reading 30 mins but didnt find anything :D
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