Evolve PWP UI Release - 1920x1080 --> v2.0 updated
Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated
The castbar and the portraits are just a huge troll... Other than that It has potential.
Also would be nice if the version wouldn't be just for one resolution 1920x1080, not everyone plays on that even tho that's a great resolution because you have a huge amount of space to use.
"im curently editing default blizzard elements... for example.. would you like to have instead of classic raid icons(star,triangle,moon,skull,cross,orange) Class Icons?(mage,warrior etc).." Doesn't sound like a good idea. What's the point of that? I don't see any reason why would you need to set a Mage-Mage Warrior-Warrior icon and so on. The whole point of this is to make your life easier, not to keep track of your party/raid members. Not like you'll forget what class is your partner. Just my opinion.
Also would be nice if the version wouldn't be just for one resolution 1920x1080, not everyone plays on that even tho that's a great resolution because you have a huge amount of space to use.
"im curently editing default blizzard elements... for example.. would you like to have instead of classic raid icons(star,triangle,moon,skull,cross,orange) Class Icons?(mage,warrior etc).." Doesn't sound like a good idea. What's the point of that? I don't see any reason why would you need to set a Mage-Mage Warrior-Warrior icon and so on. The whole point of this is to make your life easier, not to keep track of your party/raid members. Not like you'll forget what class is your partner. Just my opinion.
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Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated
You can delete castbar addon and in "readme" you have a tutorial(also in classportraits.lua) how to change or completely remove the "troll portrait".
Ye well i dont know how to do other resolutions cuz this ui is made for me in the 1st place. Please report which functions are bugging/looking bad with other resolutions(probably graphic textures such as kgpanels /moved minimap etc) here: https://github.com/Evolvee/EvolvePWPUI/issues
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Because it might be possible to mark enemies so you dont need to hack your nameplates to see enemies through whole arena. But from what i heard it probably isnt possible, maybe server-side.
Ye well i dont know how to do other resolutions cuz this ui is made for me in the 1st place. Please report which functions are bugging/looking bad with other resolutions(probably graphic textures such as kgpanels /moved minimap etc) here: https://github.com/Evolvee/EvolvePWPUI/issues
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Because it might be possible to mark enemies so you dont need to hack your nameplates to see enemies through whole arena. But from what i heard it probably isnt possible, maybe server-side.
Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated
Well that's what I'm talkin about... If you want to make a "ME ONLY" UI, I don't even see the point of posting it unless you want to show how amazing you are and your UI which doesn't even matter to anyone, or it shouldn't.
But if you want to release the UI and help a lot of 2.4.3 players, you should take this into consideration. And not just "If you don't like it delete it". This will happen anyway cuz lot of ppl get used with a certain way of playing but you can just give them a clean and good UI which after all helps you aswell.
Good luck anyway.
But if you want to release the UI and help a lot of 2.4.3 players, you should take this into consideration. And not just "If you don't like it delete it". This will happen anyway cuz lot of ppl get used with a certain way of playing but you can just give them a clean and good UI which after all helps you aswell.
Good luck anyway.
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Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated
Then report exactly what is bugging/looking bad with other resolutions.. because i dont see any huge problem that couldnt be fixed user-side by just moving it somewhere else(minimap position) with build-in moveanything addon.
As i said before, i will export clean UI, when im finished... and as i said before too, its still in BETA stage exactly for this reason: to see where are problems, what to adjust etc..
right now i literally released all ui im playing on(except exploits, bugs, scripts :D ) cuz i think some parts of it are essential, like PAB/Losecontrol/Class portraits etc. ,,, but if not, there is no problem to separate them later from the core...
As i said before, i will export clean UI, when im finished... and as i said before too, its still in BETA stage exactly for this reason: to see where are problems, what to adjust etc..
right now i literally released all ui im playing on(except exploits, bugs, scripts :D ) cuz i think some parts of it are essential, like PAB/Losecontrol/Class portraits etc. ,,, but if not, there is no problem to separate them later from the core...
Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated
Looks as clear as my UI.
Gd job.
I've read pyralis post's on CC forums. I guess he'd be able to help me for some stuff aswell. Lf. Perplexity's hp/mana bar animation from vanilla. ><
Gd job.
I've read pyralis post's on CC forums. I guess he'd be able to help me for some stuff aswell. Lf. Perplexity's hp/mana bar animation from vanilla. ><
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Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated
updated for brand new 1-4 party member frames + new action buttons outline/increase of its size/tons of other improvements(textures, shits etc)
(If you are already using this UI and want to just try party-frames then just replace saved variables --> moveanything(2 files) and replace texturescript.lua if you want to try it out)

https://github.com/Evolvee/EvolvePWPUI/ ... s/tag/v1.2
(If you are already using this UI and want to just try party-frames then just replace saved variables --> moveanything(2 files) and replace texturescript.lua if you want to try it out)

https://github.com/Evolvee/EvolvePWPUI/ ... s/tag/v1.2
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Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated
its implemented in next release (1.3)Sbkzor wrote: Lf. Perplexity's hp/mana bar animation from vanilla. ><
https://www.youtube.com/watch?v=lGSYV6L ... e=youtu.be
there is still a little bug when targeting dead npcs
Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated
@DefinitelyNotEvolve Well done.
Retired Game Master.
Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated
well, gj, but i will not use your full ui, so is it something independant or?
if yes, was it done by Pyralis or??
Schaka told me that my UI has toomuch addons interefering with HP/MANA bars, and it's causing like interferences; so idk. would be great to test your .lua directly in my interface to check if it's bugging, or not
if yes, was it done by Pyralis or??
Schaka told me that my UI has toomuch addons interefering with HP/MANA bars, and it's causing like interferences; so idk. would be great to test your .lua directly in my interface to check if it's bugging, or not
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Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated
i dont know what your UI is, its edited code from: https://forum.nostalrius.org/viewtopic.php?f=63&t=21880 ,http://www.wowinterface.com/downloads/i ... pdate.html , http://mods.curse.com/addons/wow/shadoweduf-smoothbars
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