Coming Soon: Isle of Quel'Danas
Posted: 28 Jul 2009, 11:36
For the past week some of the GMs have been hard at work on working on a new and big exciting feature for Smolderforge. First, it was suggested we make Isle of Quel'Danas a PvP zone like it once was before Hyjal was made to replace it. While that was a good suggestion, we already had Hyjal set in motion and did not want to abandon it. However, with Isle of Quel'Danas a sanctuary the GMs and I discussed many possibilities to what we could do. Make Quel'Danas a PvP zone without the guards killing you for fighting, questing for some way to get badges, etc.
After much thought and consideration the GMs have all decided on an amazing new feature for Smolderforge. Isle of Quel'Danas will become a popular area on Smolderforge, here why:
Isle of Quel'Danas will be a questing zone for everyone. Instead of gold rewards such as in retail, the rewards will be Fragments of Justice. Collecting 20 of these will grant you the ability to turn them in for 5 Badges of Justice, or 40 for 10, etc. Each quest will grant you 5, 2 or 3 Fragments of Justice. We've done a lot of testing and a few fixes on the quests and we'll be taking a few more days to do some extended-testing. I also went on and added their correct text-gossip on all the NPCs which took a while so maybe someone noticed that already.
Professions. Yes, only two, however -- we wanted to get the big ones but not the ones that craft gear really (apart from the gear-tools in Engineering). Engineering and Alchemy will both be available to learn, get materials, and recipes. Some recipes have badge requirements however.
The catch? You have to be exalted to use the vendors. I actually programmed that in C++, however I used the Netherwing Drake vendor as a template to program it :). Well, enough talking here's some screenshots from the dev server:
Note: The stuff in still in development, no changes have been made to the live server yet. Trainers are still on their way and most "epic" recipes will require prices.
After much thought and consideration the GMs have all decided on an amazing new feature for Smolderforge. Isle of Quel'Danas will become a popular area on Smolderforge, here why:
Isle of Quel'Danas will be a questing zone for everyone. Instead of gold rewards such as in retail, the rewards will be Fragments of Justice. Collecting 20 of these will grant you the ability to turn them in for 5 Badges of Justice, or 40 for 10, etc. Each quest will grant you 5, 2 or 3 Fragments of Justice. We've done a lot of testing and a few fixes on the quests and we'll be taking a few more days to do some extended-testing. I also went on and added their correct text-gossip on all the NPCs which took a while so maybe someone noticed that already.
Professions. Yes, only two, however -- we wanted to get the big ones but not the ones that craft gear really (apart from the gear-tools in Engineering). Engineering and Alchemy will both be available to learn, get materials, and recipes. Some recipes have badge requirements however.
The catch? You have to be exalted to use the vendors. I actually programmed that in C++, however I used the Netherwing Drake vendor as a template to program it :). Well, enough talking here's some screenshots from the dev server:
Note: The stuff in still in development, no changes have been made to the live server yet. Trainers are still on their way and most "epic" recipes will require prices.