Scarlet Citadel Boss Armor Values
Posted: 20 Apr 2014, 23:41
The past few days i've been trying to evaluate the armor of each of the bosses in scarlet citadel and wanted to share my results. I'm pretty much an amateur when it comes to theorycrafting so if you have any errors to point out please do so I'd appreciate it.
To find out the bosses armor i used a Worn Mace with 1-3 damage to narrow down the damage range as much as possible since i was trying to accomplish most of it solo as a rogue and could not survive long enough to get decent statistical values otherwise.
I ended up with a 300-303 damage range listed in my charactersheet which turned out to do an average 301 damage on 0 armor pvp targets. Surprisingly for me these values differed from the combat dummy's and /or critters' which i believed had 0 armor too but received an average 300 damage. If anyone knows if PvP damage reduction from armor is different from the PvE one please let me know so i can correct the (marginal) error. For now i'll just assume that both critters and dummys have a tiny amount of armor and use the PvP values.
I ended up with these average white hits:
1st Boss 177,5
2nd Boss 187,5
3rd Boss 178,5 (1st wave) 211 (2nd wave) 183 (3rd wave)
4th Boss 211
I estimated the %damage reduction by dividing those values by 301; multyplying them by (-1) and adding 1
As an example the 1st Boss:
177,5/301*(-1)+1 which turned out as 0,41029900332225913621262458471761 damage reduction
I used the following formula to find out the armor value assuming i have the correct % reduction
%Reduction = (Armor / ([467.5 * Enemy_Level] + Armor - 22167.5)) * 100
which i rearranged to
armor=(G6*(467,5*73)-G6*22167,5)/(1-G6)
G6 being the dmg reduction in the form calculated before
Inb4 tl;dr so i'll come to an end here.
These were the armor values i calculated for each boss /wave:
1st Boss 8321
2nd Boss 7240
3rd Boss 8208 (1st wave) 5101 (2nd wave) 7712 (3rd wave)
4th Boss 5101
All testing was done with an odd survivability roguetankspec with 0/2 Murder and 0/3 Serrated Blades talents and 2205 AP, 0 Arp from gear aswell as unbuffed
To find out the bosses armor i used a Worn Mace with 1-3 damage to narrow down the damage range as much as possible since i was trying to accomplish most of it solo as a rogue and could not survive long enough to get decent statistical values otherwise.
I ended up with a 300-303 damage range listed in my charactersheet which turned out to do an average 301 damage on 0 armor pvp targets. Surprisingly for me these values differed from the combat dummy's and /or critters' which i believed had 0 armor too but received an average 300 damage. If anyone knows if PvP damage reduction from armor is different from the PvE one please let me know so i can correct the (marginal) error. For now i'll just assume that both critters and dummys have a tiny amount of armor and use the PvP values.
I ended up with these average white hits:
1st Boss 177,5
2nd Boss 187,5
3rd Boss 178,5 (1st wave) 211 (2nd wave) 183 (3rd wave)
4th Boss 211
I estimated the %damage reduction by dividing those values by 301; multyplying them by (-1) and adding 1
As an example the 1st Boss:
177,5/301*(-1)+1 which turned out as 0,41029900332225913621262458471761 damage reduction
I used the following formula to find out the armor value assuming i have the correct % reduction
%Reduction = (Armor / ([467.5 * Enemy_Level] + Armor - 22167.5)) * 100
which i rearranged to
armor=(G6*(467,5*73)-G6*22167,5)/(1-G6)
G6 being the dmg reduction in the form calculated before
Inb4 tl;dr so i'll come to an end here.
These were the armor values i calculated for each boss /wave:
1st Boss 8321
2nd Boss 7240
3rd Boss 8208 (1st wave) 5101 (2nd wave) 7712 (3rd wave)
4th Boss 5101
All testing was done with an odd survivability roguetankspec with 0/2 Murder and 0/3 Serrated Blades talents and 2205 AP, 0 Arp from gear aswell as unbuffed