Battleground balancing system failure
Posted: 26 Aug 2013, 01:27
4v9 WSG
9v15 AB
9v14 AB
10v15 EOTS
Those are just some of the battlegrounds I played in the last hours.
This happens because people que and then don't get it or because they leave the BG and there are no other players to replace them.
The resoult is that we are back to the old problem of unbalanced battegrounds.
Another problem is that when you queque with a group it might take hours before you can get in, experienced this a few times with passion premades.
I have a few ideas on how to fix this.
1. Punish players who que but don't get in with deserter
2. Rise the minimum number of players required for a battelground to run, if a 15 man battleground requires 12 players instead of 9 a 15v12 would be much less inbalanced then a 15v9 graveyard farm.
I suggested the option 2 a while ago while we were talking about the balancing system before it was introduced, it was ignored and you can see the consequences your self.
Cheers
Dooma
9v15 AB
9v14 AB
10v15 EOTS
Those are just some of the battlegrounds I played in the last hours.
This happens because people que and then don't get it or because they leave the BG and there are no other players to replace them.
The resoult is that we are back to the old problem of unbalanced battegrounds.
Another problem is that when you queque with a group it might take hours before you can get in, experienced this a few times with passion premades.
I have a few ideas on how to fix this.
1. Punish players who que but don't get in with deserter
2. Rise the minimum number of players required for a battelground to run, if a 15 man battleground requires 12 players instead of 9 a 15v12 would be much less inbalanced then a 15v9 graveyard farm.
I suggested the option 2 a while ago while we were talking about the balancing system before it was introduced, it was ignored and you can see the consequences your self.
Cheers
Dooma