Page 1 of 1

Stormwind Vault Revision (2.1)

Posted: 29 May 2009, 22:50
by Henhouse
I wanted to make it aware to the community that Stormwind Vault has been lowered from a 15-man raid into a 5-person dungeon. The loot has been nerfed down to one badge per boss, and the bosses have been nerfed to fit a 5 man dungeon. The boss Horoes has been completely removed and replaced with a room of wondering zombies.

This should limit the amount of players that enter the vault, hopefully they will resort to other methods such as battlegrounds. We are also thinking of limiting the time duration that Tylon will be available to teleport people down to about 30 minutes every 2 hours. However if the vault nerfing works as intended we won't have to do this.

Please clear your clients Cache to see the appropriate changes.

Re: Stormwind Vault Revision (2.1)

Posted: 30 May 2009, 05:37
by Altaiir
Less lag too.

Re: Stormwind Vault Revision (2.1)

Posted: 09 Jun 2009, 12:13
by Deems
Cmon...If you played on the server, you would know that only way for alliance to get s3/t6 is to do SWV because they are always outnumbered in BG.

Ive done 5 AB and 6 WSG this morning, and horde ALWAYS has atleast 30-40% more people. (Sometimes its even 1-4 allys VS 15 hordes in AB.

Re: Stormwind Vault Revision (2.1)

Posted: 09 Jun 2009, 13:02
by Henhouse
Deems wrote:Cmon...If you played on the server, you would know that only way for alliance to get s3/t6 is to do SWV because they are always outnumbered in BG.

Ive done 5 AB and 6 WSG this morning, and horde ALWAYS has atleast 30-40% more people. (Sometimes its even 1-4 allys VS 15 hordes in AB.
Yes, it's an easy way but I see lots of Horde & Alliance groups in there. I nerfed the badge drop so really it's about equal time in playing battlegrounds.

The the Horde population is always bad. I just have to disable Horde character creation for a bit to stop that problem.