Godzilla's Lair removal
Posted: 19 Apr 2009, 23:47
As Kyle and I finish the last bits of Scarlet Citadel, we realize how much is lacking scripting skill in Godzilla's Lair. It was a great, first time at scripting creation but we could make it much, much harder and more fun now.
However, we realize that since this raid is NOT instanced, we cannot limit the amount of players to raid him. Also reset times are they every hour on him. So sometimes you can get over 15 people raiding him which lead to a huge problem because it causes the server to lag really badly.
Kyle suggested we make it very hard to just make people not want to do it often, but they that would lead to more lag as the brought it 10 more people to help kill him.
So we thought maybe it would be a good idea to just remove it. However, just remove the teleport. If you want to swim there, by all means feel free to raid him then. We just want to see what the community has to say.
However, we realize that since this raid is NOT instanced, we cannot limit the amount of players to raid him. Also reset times are they every hour on him. So sometimes you can get over 15 people raiding him which lead to a huge problem because it causes the server to lag really badly.
Kyle suggested we make it very hard to just make people not want to do it often, but they that would lead to more lag as the brought it 10 more people to help kill him.
So we thought maybe it would be a good idea to just remove it. However, just remove the teleport. If you want to swim there, by all means feel free to raid him then. We just want to see what the community has to say.