Add Warglaives of Azzinoth
Posted: 23 Sep 2012, 17:59
I know 80% of you came to this post to say something along the lines of "r u serious? rogues are so overpowered. they dont need glaives they need a nerf. herp derp" but hear me out.
Now I know this is a melee dominant server. You don't see many caster teams in 2v2, mages are quite rare, warlocks are almost non existant due to squishy pets. That being said, let's take a look at physical damage classes (excluding ret paladins, enhancement shamans).
Warriors: Damage is a bit higher than it should be, mace stun effect procs more often than it should, and seems to have a non existant or extremely short DR on itself. i.e. getting stunlocked and killed by a warrior from 60% to 0 in a matter of seconds.
Hunters: Now I realize hunter's were never the greatest class, especially when played by a subpar player. Although, used correctly, they are a very strong class. Viper sting, nearly unavoidable frost traps, pets can go inside of pillars while the healer is CC'd to negate any further damage from melee classes. Just a good class if played correctly. Why do hunter's have Thoridal if rogues can't have glaives? To encourage more people to play the class? If this is the case, if everyone on the server were to quit playing rogues, would you add warglaives?
Hunter's with Thoridal make them an extremely good class, especially when played by a skilled player who happens to be teamed up with a resto druid.
Finally, Rogues: I realize rogue's counter most if not all caster's, but they are soft countered by warriors, and hard countered by hunters. If this server had many casters in arena, I wouldn't see an issue. But the fact is that all you see in the 2v2 bracket is warrior, rogues, and hunter's. Rogues are at the bottom of this totem pole. As for the effect it might have on battlegrounds, i've took that into account. Here are my suggestions;
1. Start off with adding only the off-hand warglaive first, perhaps make ita 2000 or 2050 rating requirement, or make it 15-20$ to donate, or you could make it both. You must first achieve 2000-2050 rating and then donate. It's at least worth a week of testing. Vile poisons doesn't work for rogues, and unlike hunters and warriors, our mortal strike is dispellable. Druids and resto shamans can remove all of our poisons in a matter of 2 or 3 globals. The way I see it, it's much easier to add glaives than to wait months for a VP fix.
Personally, I don't think simply adding the off-hand glaive would make a huge difference, but it would be a slight damage increase from brutal.
TL;DR - Nerf mace stun, fix vile poisons, remove Thoridal, or simply add the off-hand warglaive.
Now I know this is a melee dominant server. You don't see many caster teams in 2v2, mages are quite rare, warlocks are almost non existant due to squishy pets. That being said, let's take a look at physical damage classes (excluding ret paladins, enhancement shamans).
Warriors: Damage is a bit higher than it should be, mace stun effect procs more often than it should, and seems to have a non existant or extremely short DR on itself. i.e. getting stunlocked and killed by a warrior from 60% to 0 in a matter of seconds.
Hunters: Now I realize hunter's were never the greatest class, especially when played by a subpar player. Although, used correctly, they are a very strong class. Viper sting, nearly unavoidable frost traps, pets can go inside of pillars while the healer is CC'd to negate any further damage from melee classes. Just a good class if played correctly. Why do hunter's have Thoridal if rogues can't have glaives? To encourage more people to play the class? If this is the case, if everyone on the server were to quit playing rogues, would you add warglaives?
Hunter's with Thoridal make them an extremely good class, especially when played by a skilled player who happens to be teamed up with a resto druid.
Finally, Rogues: I realize rogue's counter most if not all caster's, but they are soft countered by warriors, and hard countered by hunters. If this server had many casters in arena, I wouldn't see an issue. But the fact is that all you see in the 2v2 bracket is warrior, rogues, and hunter's. Rogues are at the bottom of this totem pole. As for the effect it might have on battlegrounds, i've took that into account. Here are my suggestions;
1. Start off with adding only the off-hand warglaive first, perhaps make ita 2000 or 2050 rating requirement, or make it 15-20$ to donate, or you could make it both. You must first achieve 2000-2050 rating and then donate. It's at least worth a week of testing. Vile poisons doesn't work for rogues, and unlike hunters and warriors, our mortal strike is dispellable. Druids and resto shamans can remove all of our poisons in a matter of 2 or 3 globals. The way I see it, it's much easier to add glaives than to wait months for a VP fix.
Personally, I don't think simply adding the off-hand glaive would make a huge difference, but it would be a slight damage increase from brutal.
TL;DR - Nerf mace stun, fix vile poisons, remove Thoridal, or simply add the off-hand warglaive.