MrGamemasterReviews: Smolderforge #2

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Imperium
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Re: MrGamemasterReviews: Smolderforge #2

Post by Imperium »

#2 not good enough. where's wotlk preview.
shit molten is #1 i lold
Maydie
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Re: MrGamemasterReviews: Smolderforge #2

Post by Maydie »

Imperium wrote:where's wotlk preview.
He did say he was basing the top 10 list on his old reviews, meaning Smolderforge Wrath did not exist then. I'm sure that he'll return and do a review of that at some point, since he placed it #2.
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Firstaidkit
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Re: MrGamemasterReviews: Smolderforge #2

Post by Firstaidkit »

We should do an video preview of the Smolderforge Wrath of the Lich King for promotion purpose and send it around to people (including Mr. GamemasterReviews). Maybe it will increase our population and maybe that guy will do another review about it who knows. It's just an idea.
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Dntryme
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Re: MrGamemasterReviews: Smolderforge #2

Post by Dntryme »

<- bz editor world
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Henhouse
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Re: MrGamemasterReviews: Smolderforge #2

Post by Henhouse »

Wow. #2. Never expected that.

A lot of the suggestions he made in that review we improved on. 1 weapon skill trainer for example. In the upcoming changes to Smolderforge, we'll even be phasing out class trainers! You can reset talents at Liron and now when you spec into things that learn spells, they'll auto-rank up to their highest level -- no need for trainers!

I should look into making players start with bags too. Not sure why I never did that I guess.
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Amgseret
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Re: MrGamemasterReviews: Smolderforge #2

Post by Amgseret »

Well starting with bags would be annoying for donorfags, who would need to delete their bags to use others. How much effort does it take to remove the "confirmation to delete" - thingy btw ?

What I still dont like is, that the vendor for candles/flash powder is between guys for enchants/gems and not closer to the guy who sells food. Its just wrong D:
Why Henry, WHY.
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Henhouse
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Re: MrGamemasterReviews: Smolderforge #2

Post by Henhouse »

Amgseret wrote:Well starting with bags would be annoying for donorfags, who would need to delete their bags to use others. How much effort does it take to remove the "confirmation to delete" - thingy btw ?

What I still dont like is, that the vendor for candles/flash powder is between guys for enchants/gems and not closer to the guy who sells food. Its just wrong D:
Why Henry, WHY.
That is client-side. I don't think we can ever disable the confirmation window.

The mall design is quite old to be honest, hence the reason Wrath is a lot more sense-making.
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Shirudo
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Re: MrGamemasterReviews: Smolderforge #2

Post by Shirudo »

Henhouse wrote:Wow. #2. Never expected that.

A lot of the suggestions he made in that review we improved on. 1 weapon skill trainer for example. In the upcoming changes to Smolderforge, we'll even be phasing out class trainers! You can reset talents at Liron and now when you spec into things that learn spells, they'll auto-rank up to their highest level -- no need for trainers!

I should look into making players start with bags too. Not sure why I never did that I guess.
Auto-rank? I hope, everytime I reset talents I have to relearn the greater blessings in the prot tree.
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