What Makes TBC So Great?
Posted: 17 Jul 2012, 06:12
First off I want to say congrats to Smolderforge for releasing a WotLK realm. Glad to see such progress; but I personally am in love with TBC and everything it offers. Sadly, I am currently on vacation with only a borrowed computer to vote, read, sit and ponder about the game we all love. So as I sit here and think about how much I want to play (yeah even on vacation) I'm going to sooth this passion with writing what I love about Burning Crusade.
First of all I think this was when World of Warcraft was in its height of popularity making it earn its title of MMO a massively played and loved game. How many millions of players did it have? The people I met while playing in this expansion where truly some of the best people I have met in my LIFE. Sad right? "People on the internet" giving me more fulfilling relationships than people I can look at and talk to. Sitting up all hours of the night talking to guild mates. Developing strategy. Deep stuff for a socially awkward man such as myself.
Second, everyone having their own difficulties and triumphs making the game feel truly rewarding. Kara was a great raid for players new to the game and easily ran by guildies to give items to guild mates they wanted to bring up to speed. The fact it had 12 bosses made it easy to do so. Bosses were (fairly) easy allowing "leet guildies" to give gear to friends. TK and SSC for moderate players, challenging them to "step up" and really earn their journey toward T6; Remember the Lady Vashj fight? Holy crap! Which leads me to my next point. Attunement! Honestly, does retail even have attunement quests anymore? I haven't played retail since I joined the military two months after Wrath was released therefor, I've played very little of Wrath and literally NONE (zero) of Cata. From what I've read Blizz has done away with this kind of thing so every child can "get to fight the last big bad guy." If I'm wrong please tell me so I'm not ranting like some uneducated lunatic...Too late? Oh well.
Lastly, the gear. The gear of vanilla was very fitting however to see such crazy numbers on a piece of green gear at level 61 made me and my friends gasp and giggle like happy little school girls. Then at 70? The scaling just seemed so perfect. I'm kind of drawing a blank trying to give more examples I'm sure you all will help me but feeling so much more powerful at level 62 in blues than level 60 epics was a very bitter-sweet feeling. Looking at the stats of level 85 gear seems like blizzard gave up. I loved looking at my Merc glad set on my rogue with its gems and enchants. The item description took up half the screen showing me all the stats and abilities the WoW Gods have granted me by showing myself worthy of having this piece of gear. Now you see gear and its stamina and mastery. Shame.
Am I way off base? Is Wrath really the best expansion? Maybe I haven't played wrath in its entirety to fully appreciate it like I do TBC. I played retail from 2005-2010 and never had as much fun as I did playing with friends and learning like I did during the years of The Burning Crusade.
First of all I think this was when World of Warcraft was in its height of popularity making it earn its title of MMO a massively played and loved game. How many millions of players did it have? The people I met while playing in this expansion where truly some of the best people I have met in my LIFE. Sad right? "People on the internet" giving me more fulfilling relationships than people I can look at and talk to. Sitting up all hours of the night talking to guild mates. Developing strategy. Deep stuff for a socially awkward man such as myself.
Second, everyone having their own difficulties and triumphs making the game feel truly rewarding. Kara was a great raid for players new to the game and easily ran by guildies to give items to guild mates they wanted to bring up to speed. The fact it had 12 bosses made it easy to do so. Bosses were (fairly) easy allowing "leet guildies" to give gear to friends. TK and SSC for moderate players, challenging them to "step up" and really earn their journey toward T6; Remember the Lady Vashj fight? Holy crap! Which leads me to my next point. Attunement! Honestly, does retail even have attunement quests anymore? I haven't played retail since I joined the military two months after Wrath was released therefor, I've played very little of Wrath and literally NONE (zero) of Cata. From what I've read Blizz has done away with this kind of thing so every child can "get to fight the last big bad guy." If I'm wrong please tell me so I'm not ranting like some uneducated lunatic...Too late? Oh well.
Lastly, the gear. The gear of vanilla was very fitting however to see such crazy numbers on a piece of green gear at level 61 made me and my friends gasp and giggle like happy little school girls. Then at 70? The scaling just seemed so perfect. I'm kind of drawing a blank trying to give more examples I'm sure you all will help me but feeling so much more powerful at level 62 in blues than level 60 epics was a very bitter-sweet feeling. Looking at the stats of level 85 gear seems like blizzard gave up. I loved looking at my Merc glad set on my rogue with its gems and enchants. The item description took up half the screen showing me all the stats and abilities the WoW Gods have granted me by showing myself worthy of having this piece of gear. Now you see gear and its stamina and mastery. Shame.
Am I way off base? Is Wrath really the best expansion? Maybe I haven't played wrath in its entirety to fully appreciate it like I do TBC. I played retail from 2005-2010 and never had as much fun as I did playing with friends and learning like I did during the years of The Burning Crusade.