We're REMOVING the Wound Poison Fix
Posted: 15 Jan 2010, 23:16
Please read THIS ENTIRE MESSAGE BEFORE POSTING A REPLY!
Firstly, most of you probably don't know, but spells like Lifebloom, items like Vial of the Sunwell work 100%. Now you're probably like, "LOL NOTHEYDONT!" But truth is, they do -- without our wound poison fix. Our Wound Poison fix was submitted to us a long time ago which fixed the 10-50% less healing, but overtime was proven to have broken multiple items, spells, and other things that are aura related.
Because of this, we want to be able to take it away and allow Lifebloom to work, poison dispelling by AURA, NOT BY STACK (yes, dispel one at a time!) and other things.
Now, you're probably like "Rogue's will die!" But the truth is, I think this will actually BENEFIT Rogues, here's why.
Currently Rogues can stack 5 Wound Poison on an enemy and that can get dispelled instantly, HARDLY affecting the healing done by the opposing team. With this, you can keep 5 stacks of 10% on at all times while ALL 5 have to be separately dispelled one by one, and during that time you might be putting more on the target to where they can never dispel all the stacks -- end result is it affecting more healing that the 50% ever did. At least this is what I believe.
So hopefully you understand why we're removing it and we feel that it's best for the rest of the players. If the new core is implemented successfully tonight, it will be gone by morning.
Firstly, most of you probably don't know, but spells like Lifebloom, items like Vial of the Sunwell work 100%. Now you're probably like, "LOL NOTHEYDONT!" But truth is, they do -- without our wound poison fix. Our Wound Poison fix was submitted to us a long time ago which fixed the 10-50% less healing, but overtime was proven to have broken multiple items, spells, and other things that are aura related.
Because of this, we want to be able to take it away and allow Lifebloom to work, poison dispelling by AURA, NOT BY STACK (yes, dispel one at a time!) and other things.
Now, you're probably like "Rogue's will die!" But the truth is, I think this will actually BENEFIT Rogues, here's why.
Currently Rogues can stack 5 Wound Poison on an enemy and that can get dispelled instantly, HARDLY affecting the healing done by the opposing team. With this, you can keep 5 stacks of 10% on at all times while ALL 5 have to be separately dispelled one by one, and during that time you might be putting more on the target to where they can never dispel all the stacks -- end result is it affecting more healing that the 50% ever did. At least this is what I believe.
So hopefully you understand why we're removing it and we feel that it's best for the rest of the players. If the new core is implemented successfully tonight, it will be gone by morning.