Statement Regarding Charge/Interrupt, etc.

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Henhouse
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Statement Regarding Charge/Interrupt, etc.

Post by Henhouse »

As some of you knew with Server Updates 4.3 we released a new updated core. This changed several things in MaNGOS. One of the things which I was unaware of was some reprogramming of the way data is read from player's movement. Like how the server communicates and understands how players are moving around.

Since that code was changed our Warden system is still trying to look in the old code -- which isn't there. So when you're charging, interrupting, etc it's assuming it's a speed hack and teleports you back.

When we attempted to revert the core something bugged with the new way creature were changed so all NPCs were not functioning properly. In response to that we upgraded the core again and decided to disable the Warden system without notifying people.

Amazingly, within ~8-10 hours there was already over about 15 hackers destroying the entire game play of the server. This made up of many tickets without evidence, emails coming in, etc. This is why we never wanted to disabled Warden when we had lag. It completely destroys the game not to have it. So, we had no choice but to reenable it for now.

I am trying to look into a way to resolve this, if I can find where MaNGOS changed that code, I'll simply revert that code change and hopefully we'll be good to go. However, I have family here that will be here all the time and are constantly keeping me busy for the holidays. Nevertheless I will try my best to come out with a fix soon, but in the mean time I apologize for the inconvenience.

Also, refrain from taking flight paths, they never end.
Administrator - Project Lead / Server Management / Core Development
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